Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
This commit is contained in:
parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
|
@ -5,15 +5,15 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
{
|
||||
class KCriticalSection
|
||||
{
|
||||
private Horizon System;
|
||||
private Horizon _system;
|
||||
|
||||
public object LockObj { get; private set; }
|
||||
public object LockObj { get; }
|
||||
|
||||
private int RecursionCount;
|
||||
private int _recursionCount;
|
||||
|
||||
public KCriticalSection(Horizon System)
|
||||
public KCriticalSection(Horizon system)
|
||||
{
|
||||
this.System = System;
|
||||
_system = system;
|
||||
|
||||
LockObj = new object();
|
||||
}
|
||||
|
@ -22,53 +22,53 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
{
|
||||
Monitor.Enter(LockObj);
|
||||
|
||||
RecursionCount++;
|
||||
_recursionCount++;
|
||||
}
|
||||
|
||||
public void Leave()
|
||||
{
|
||||
if (RecursionCount == 0)
|
||||
if (_recursionCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool DoContextSwitch = false;
|
||||
bool doContextSwitch = false;
|
||||
|
||||
if (--RecursionCount == 0)
|
||||
if (--_recursionCount == 0)
|
||||
{
|
||||
if (System.Scheduler.ThreadReselectionRequested)
|
||||
if (_system.Scheduler.ThreadReselectionRequested)
|
||||
{
|
||||
System.Scheduler.SelectThreads();
|
||||
_system.Scheduler.SelectThreads();
|
||||
}
|
||||
|
||||
Monitor.Exit(LockObj);
|
||||
|
||||
if (System.Scheduler.MultiCoreScheduling)
|
||||
if (_system.Scheduler.MultiCoreScheduling)
|
||||
{
|
||||
lock (System.Scheduler.CoreContexts)
|
||||
lock (_system.Scheduler.CoreContexts)
|
||||
{
|
||||
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
|
||||
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
|
||||
{
|
||||
KCoreContext CoreContext = System.Scheduler.CoreContexts[Core];
|
||||
KCoreContext coreContext = _system.Scheduler.CoreContexts[core];
|
||||
|
||||
if (CoreContext.ContextSwitchNeeded)
|
||||
if (coreContext.ContextSwitchNeeded)
|
||||
{
|
||||
CpuThread CurrentHleThread = CoreContext.CurrentThread?.Context;
|
||||
CpuThread currentHleThread = coreContext.CurrentThread?.Context;
|
||||
|
||||
if (CurrentHleThread == null)
|
||||
if (currentHleThread == null)
|
||||
{
|
||||
//Nothing is running, we can perform the context switch immediately.
|
||||
CoreContext.ContextSwitch();
|
||||
coreContext.ContextSwitch();
|
||||
}
|
||||
else if (CurrentHleThread.IsCurrentThread())
|
||||
else if (currentHleThread.IsCurrentThread())
|
||||
{
|
||||
//Thread running on the current core, context switch will block.
|
||||
DoContextSwitch = true;
|
||||
doContextSwitch = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Thread running on another core, request a interrupt.
|
||||
CurrentHleThread.RequestInterrupt();
|
||||
currentHleThread.RequestInterrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
}
|
||||
else
|
||||
{
|
||||
DoContextSwitch = true;
|
||||
doContextSwitch = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -84,9 +84,9 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
Monitor.Exit(LockObj);
|
||||
}
|
||||
|
||||
if (DoContextSwitch)
|
||||
if (doContextSwitch)
|
||||
{
|
||||
System.Scheduler.ContextSwitch();
|
||||
_system.Scheduler.ContextSwitch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue