Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -4,9 +4,9 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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class KCoreContext
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{
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private KScheduler Scheduler;
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private KScheduler _scheduler;
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private HleCoreManager CoreManager;
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private HleCoreManager _coreManager;
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public bool ContextSwitchNeeded { get; private set; }
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@ -17,15 +17,15 @@ namespace Ryujinx.HLE.HOS.Kernel
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
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public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
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{
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this.Scheduler = Scheduler;
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this.CoreManager = CoreManager;
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_scheduler = scheduler;
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_coreManager = coreManager;
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}
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public void SelectThread(KThread Thread)
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public void SelectThread(KThread thread)
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{
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SelectedThread = Thread;
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SelectedThread = thread;
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if (SelectedThread != CurrentThread)
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{
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@ -43,10 +43,10 @@ namespace Ryujinx.HLE.HOS.Kernel
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if (CurrentThread != null)
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{
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long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = CurrentTime;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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}
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}
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@ -58,21 +58,21 @@ namespace Ryujinx.HLE.HOS.Kernel
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if (CurrentThread != null)
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{
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CoreManager.Reset(CurrentThread.Context.Work);
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_coreManager.Reset(CurrentThread.Context.Work);
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = CurrentTime;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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CurrentThread.ClearExclusive();
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CoreManager.Set(CurrentThread.Context.Work);
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_coreManager.Set(CurrentThread.Context.Work);
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CurrentThread.Context.Execute();
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}
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