Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -4,9 +4,9 @@ namespace Ryujinx.HLE.HOS.Kernel
{
class KCoreContext
{
private KScheduler Scheduler;
private KScheduler _scheduler;
private HleCoreManager CoreManager;
private HleCoreManager _coreManager;
public bool ContextSwitchNeeded { get; private set; }
@ -17,15 +17,15 @@ namespace Ryujinx.HLE.HOS.Kernel
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
{
this.Scheduler = Scheduler;
this.CoreManager = CoreManager;
_scheduler = scheduler;
_coreManager = coreManager;
}
public void SelectThread(KThread Thread)
public void SelectThread(KThread thread)
{
SelectedThread = Thread;
SelectedThread = thread;
if (SelectedThread != CurrentThread)
{
@ -43,10 +43,10 @@ namespace Ryujinx.HLE.HOS.Kernel
if (CurrentThread != null)
{
long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = CurrentTime;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
}
}
@ -58,21 +58,21 @@ namespace Ryujinx.HLE.HOS.Kernel
if (CurrentThread != null)
{
CoreManager.Reset(CurrentThread.Context.Work);
_coreManager.Reset(CurrentThread.Context.Work);
}
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = CurrentTime;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
CurrentThread.ClearExclusive();
CoreManager.Set(CurrentThread.Context.Work);
_coreManager.Set(CurrentThread.Context.Work);
CurrentThread.Context.Execute();
}