Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
private class PausableThread
{
public ManualResetEvent Event { get; private set; }
public ManualResetEvent Event { get; }
public bool IsExiting { get; set; }
@ -17,49 +17,49 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private ConcurrentDictionary<Thread, PausableThread> Threads;
private ConcurrentDictionary<Thread, PausableThread> _threads;
public HleCoreManager()
{
Threads = new ConcurrentDictionary<Thread, PausableThread>();
_threads = new ConcurrentDictionary<Thread, PausableThread>();
}
public void Set(Thread Thread)
public void Set(Thread thread)
{
GetThread(Thread).Event.Set();
GetThread(thread).Event.Set();
}
public void Reset(Thread Thread)
public void Reset(Thread thread)
{
GetThread(Thread).Event.Reset();
GetThread(thread).Event.Reset();
}
public void Wait(Thread Thread)
public void Wait(Thread thread)
{
PausableThread PausableThread = GetThread(Thread);
PausableThread pausableThread = GetThread(thread);
if (!PausableThread.IsExiting)
if (!pausableThread.IsExiting)
{
PausableThread.Event.WaitOne();
pausableThread.Event.WaitOne();
}
}
public void Exit(Thread Thread)
public void Exit(Thread thread)
{
GetThread(Thread).IsExiting = true;
GetThread(thread).IsExiting = true;
}
private PausableThread GetThread(Thread Thread)
private PausableThread GetThread(Thread thread)
{
return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
return _threads.GetOrAdd(thread, (key) => new PausableThread());
}
public void RemoveThread(Thread Thread)
public void RemoveThread(Thread thread)
{
if (Threads.TryRemove(Thread, out PausableThread PausableThread))
if (_threads.TryRemove(thread, out PausableThread pausableThread))
{
PausableThread.Event.Set();
PausableThread.Event.Dispose();
pausableThread.Event.Set();
pausableThread.Event.Dispose();
}
}
}