Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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c86aacde76
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299 changed files with 12268 additions and 12276 deletions
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@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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private class PausableThread
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{
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public ManualResetEvent Event { get; private set; }
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public ManualResetEvent Event { get; }
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public bool IsExiting { get; set; }
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@ -17,49 +17,49 @@ namespace Ryujinx.HLE.HOS.Kernel
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}
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}
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private ConcurrentDictionary<Thread, PausableThread> Threads;
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private ConcurrentDictionary<Thread, PausableThread> _threads;
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public HleCoreManager()
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{
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Threads = new ConcurrentDictionary<Thread, PausableThread>();
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_threads = new ConcurrentDictionary<Thread, PausableThread>();
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}
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public void Set(Thread Thread)
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public void Set(Thread thread)
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{
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GetThread(Thread).Event.Set();
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GetThread(thread).Event.Set();
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}
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public void Reset(Thread Thread)
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public void Reset(Thread thread)
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{
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GetThread(Thread).Event.Reset();
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GetThread(thread).Event.Reset();
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}
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public void Wait(Thread Thread)
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public void Wait(Thread thread)
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{
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PausableThread PausableThread = GetThread(Thread);
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PausableThread pausableThread = GetThread(thread);
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if (!PausableThread.IsExiting)
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if (!pausableThread.IsExiting)
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{
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PausableThread.Event.WaitOne();
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pausableThread.Event.WaitOne();
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}
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}
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public void Exit(Thread Thread)
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public void Exit(Thread thread)
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{
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GetThread(Thread).IsExiting = true;
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GetThread(thread).IsExiting = true;
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}
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private PausableThread GetThread(Thread Thread)
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private PausableThread GetThread(Thread thread)
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{
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return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
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return _threads.GetOrAdd(thread, (key) => new PausableThread());
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}
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public void RemoveThread(Thread Thread)
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public void RemoveThread(Thread thread)
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{
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if (Threads.TryRemove(Thread, out PausableThread PausableThread))
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if (_threads.TryRemove(thread, out PausableThread pausableThread))
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{
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PausableThread.Event.Set();
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PausableThread.Event.Dispose();
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pausableThread.Event.Set();
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pausableThread.Event.Dispose();
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}
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}
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}
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