Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -4,23 +4,23 @@ namespace Ryujinx.HLE.HOS.Ipc
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{
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struct IpcPtrBuffDesc
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{
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public long Position { get; private set; }
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public int Index { get; private set; }
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public long Size { get; private set; }
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public long Position { get; }
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public int Index { get; }
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public long Size { get; }
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public IpcPtrBuffDesc(BinaryReader Reader)
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public IpcPtrBuffDesc(BinaryReader reader)
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{
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long Word0 = Reader.ReadUInt32();
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long Word1 = Reader.ReadUInt32();
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long word0 = reader.ReadUInt32();
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long word1 = reader.ReadUInt32();
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Position = Word1;
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Position |= (Word0 << 20) & 0x0f00000000;
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Position |= (Word0 << 30) & 0x7000000000;
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Position = word1;
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Position |= (word0 << 20) & 0x0f00000000;
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Position |= (word0 << 30) & 0x7000000000;
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Index = ((int)Word0 >> 0) & 0x03f;
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Index |= ((int)Word0 >> 3) & 0x1c0;
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Index = ((int)word0 >> 0) & 0x03f;
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Index |= ((int)word0 >> 3) & 0x1c0;
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Size = (ushort)(Word0 >> 16);
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Size = (ushort)(word0 >> 16);
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}
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}
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}
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