Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -4,37 +4,37 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public class IntegerLiteral : BaseNode
{
private string LitteralName;
private string LitteralValue;
private string _literalName;
private string _literalValue;
public IntegerLiteral(string LitteralName, string LitteralValue) : base(NodeType.IntegerLiteral)
public IntegerLiteral(string literalName, string literalValue) : base(NodeType.IntegerLiteral)
{
this.LitteralValue = LitteralValue;
this.LitteralName = LitteralName;
_literalValue = literalValue;
_literalName = literalName;
}
public override void PrintLeft(TextWriter Writer)
public override void PrintLeft(TextWriter writer)
{
if (LitteralName.Length > 3)
if (_literalName.Length > 3)
{
Writer.Write("(");
Writer.Write(LitteralName);
Writer.Write(")");
writer.Write("(");
writer.Write(_literalName);
writer.Write(")");
}
if (LitteralValue[0] == 'n')
if (_literalValue[0] == 'n')
{
Writer.Write("-");
Writer.Write(LitteralValue.Substring(1));
writer.Write("-");
writer.Write(_literalValue.Substring(1));
}
else
{
Writer.Write(LitteralValue);
writer.Write(_literalValue);
}
if (LitteralName.Length <= 3)
if (_literalName.Length <= 3)
{
Writer.Write(LitteralName);
writer.Write(_literalName);
}
}
}