Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -4,25 +4,25 @@ namespace Ryujinx.HLE.FileSystem
{
struct SaveInfo
{
public long TitleId { get; private set; }
public long SaveId { get; private set; }
public UInt128 UserId { get; private set; }
public long TitleId { get; }
public long SaveId { get; }
public UInt128 UserId { get; }
public SaveDataType SaveDataType { get; private set; }
public SaveSpaceId SaveSpaceId { get; private set; }
public SaveDataType SaveDataType { get; }
public SaveSpaceId SaveSpaceId { get; }
public SaveInfo(
long TitleId,
long SaveId,
SaveDataType SaveDataType,
UInt128 UserId,
SaveSpaceId SaveSpaceId)
long titleId,
long saveId,
SaveDataType saveDataType,
UInt128 userId,
SaveSpaceId saveSpaceId)
{
this.TitleId = TitleId;
this.UserId = UserId;
this.SaveId = SaveId;
this.SaveDataType = SaveDataType;
this.SaveSpaceId = SaveSpaceId;
TitleId = titleId;
UserId = userId;
SaveId = saveId;
SaveDataType = saveDataType;
SaveSpaceId = saveSpaceId;
}
}
}