Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -1,28 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
using LibHac;
using LibHac;
namespace Ryujinx.HLE.FileSystem.Content
{
public struct LocationEntry
{
public string ContentPath { get; private set; }
public string ContentPath { get; }
public int Flag { get; private set; }
public long TitleId { get; private set; }
public ContentType ContentType { get; private set; }
public long TitleId { get; }
public ContentType ContentType { get; }
public LocationEntry(string ContentPath, int Flag, long TitleId, ContentType ContentType)
public LocationEntry(string contentPath, int flag, long titleId, ContentType contentType)
{
this.ContentPath = ContentPath;
this.Flag = Flag;
this.TitleId = TitleId;
this.ContentType = ContentType;
ContentPath = contentPath;
Flag = flag;
TitleId = titleId;
ContentType = contentType;
}
public void SetFlag(int Flag)
public void SetFlag(int flag)
{
this.Flag = Flag;
Flag = flag;
}
}
}