Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
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10 changed files with 157 additions and 34 deletions
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@ -3,13 +3,15 @@
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struct ClearRenderTargetDepthStencilCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
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private int _layer;
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private float _depthValue;
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private bool _depthMask;
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private int _stencilValue;
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private int _stencilMask;
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public void Set(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_layer = layer;
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_depthValue = depthValue;
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_depthMask = depthMask;
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_stencilValue = stencilValue;
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@ -18,7 +20,7 @@
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public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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}
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}
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}
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