Support Array/3D depth-stencil render target, and single layer clears (#3400)

* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
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gdkchan 2022-06-14 13:30:39 -03:00 committed by GitHub
parent b1bd6a50b5
commit 851f56b08a
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10 changed files with 157 additions and 34 deletions

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@ -3,13 +3,15 @@
struct ClearRenderTargetDepthStencilCommand : IGALCommand
{
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer;
private float _depthValue;
private bool _depthMask;
private int _stencilValue;
private int _stencilMask;
public void Set(float depthValue, bool depthMask, int stencilValue, int stencilMask)
public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
_layer = layer;
_depthValue = depthValue;
_depthMask = depthMask;
_stencilValue = stencilValue;
@ -18,7 +20,7 @@
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetDepthStencil(command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
}
}
}