Support Array/3D depth-stencil render target, and single layer clears (#3400)

* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
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gdkchan 2022-06-14 13:30:39 -03:00 committed by GitHub
parent b1bd6a50b5
commit 851f56b08a
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10 changed files with 157 additions and 34 deletions

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@ -4,19 +4,21 @@
{
public CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
private uint _componentMask;
private ColorF _color;
public void Set(int index, uint componentMask, ColorF color)
public void Set(int index, int layer, uint componentMask, ColorF color)
{
_index = index;
_layer = layer;
_componentMask = componentMask;
_color = color;
}
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetColor(command._index, command._componentMask, command._color);
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
}
}
}