Handle indirect draw counts with non-zero draw starts properly (#2593)
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5 changed files with 81 additions and 14 deletions
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@ -139,11 +139,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Reads data from the application process.
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/// </summary>
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/// <typeparam name="T">Type of the structure</typeparam>
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/// <param name="gpuVa">Address to read from</param>
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/// <param name="address">Address to read from</param>
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/// <returns>The data at the specified memory location</returns>
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public T Read<T>(ulong address) where T : unmanaged
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{
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return MemoryMarshal.Cast<byte, T>(GetSpan(address, Unsafe.SizeOf<T>()))[0];
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return _cpuMemory.Read<T>(address);
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}
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/// <summary>
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/// Reads data from the application process, with write tracking.
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/// </summary>
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/// <typeparam name="T">Type of the structure</typeparam>
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/// <param name="address">Address to read from</param>
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/// <returns>The data at the specified memory location</returns>
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public T ReadTracked<T>(ulong address) where T : unmanaged
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{
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return _cpuMemory.ReadTracked<T>(address);
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}
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/// <summary>
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