Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array
This commit is contained in:
parent
c64524a240
commit
81f1a4dc31
4 changed files with 60 additions and 12 deletions
|
@ -55,7 +55,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
private uint _processHandle;
|
||||
private ulong _appletResourceId;
|
||||
|
||||
private WritableRegion _workBufferRegion;
|
||||
private MemoryHandle _workBufferMemoryPin;
|
||||
|
||||
private Memory<float> _mixBuffer;
|
||||
|
@ -98,7 +97,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
_sessionId = 0;
|
||||
}
|
||||
|
||||
public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
|
||||
public ResultCode Initialize(
|
||||
ref AudioRendererConfiguration parameter,
|
||||
uint processHandle,
|
||||
Memory<byte> workBufferMemory,
|
||||
CpuAddress workBuffer,
|
||||
ulong workBufferSize,
|
||||
int sessionId,
|
||||
ulong appletResourceId,
|
||||
IVirtualMemoryManager memoryManager)
|
||||
{
|
||||
if (!BehaviourContext.CheckValidRevision(parameter.Revision))
|
||||
{
|
||||
|
@ -134,11 +141,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
WorkBufferAllocator workBufferAllocator;
|
||||
|
||||
_workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
|
||||
_workBufferRegion.Memory.Span.Fill(0);
|
||||
_workBufferMemoryPin = _workBufferRegion.Memory.Pin();
|
||||
workBufferMemory.Span.Fill(0);
|
||||
_workBufferMemoryPin = workBufferMemory.Pin();
|
||||
|
||||
workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
|
||||
workBufferAllocator = new WorkBufferAllocator(workBufferMemory);
|
||||
|
||||
PoolMapper poolMapper = new PoolMapper(processHandle, false);
|
||||
poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
|
||||
|
@ -841,7 +847,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
_manager.Unregister(this);
|
||||
_terminationEvent.Dispose();
|
||||
_workBufferMemoryPin.Dispose();
|
||||
_workBufferRegion.Dispose();
|
||||
|
||||
if (MemoryManager is IRefCounted rc)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue