Change GPU errors to debug and reduce log messages
This commit is contained in:
parent
bacb278dc1
commit
80ff2eab29
8 changed files with 26 additions and 25 deletions
|
@ -195,7 +195,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
if (status == 0)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Shader linking failed: {GL.GetProgramInfoLog(Handle)}");
|
||||
// Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
|
||||
Logger.PrintDebug(LogClass.Gpu, "Shader linking failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue