Change GPU errors to debug and reduce log messages

This commit is contained in:
gdkchan 2019-12-30 14:47:20 -03:00 committed by Thog
parent bacb278dc1
commit 80ff2eab29
8 changed files with 26 additions and 25 deletions

View file

@ -195,7 +195,8 @@ namespace Ryujinx.Graphics.OpenGL
if (status == 0)
{
Logger.PrintError(LogClass.Gpu, $"Shader linking failed: {GL.GetProgramInfoLog(Handle)}");
// Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
Logger.PrintDebug(LogClass.Gpu, "Shader linking failed.");
}
else
{