Change GPU errors to debug and reduce log messages
This commit is contained in:
parent
bacb278dc1
commit
80ff2eab29
8 changed files with 26 additions and 25 deletions
|
@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
|
||||
Logger.PrintDebug(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
|
||||
|
||||
format = Format.R32G32B32A32Float;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue