Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction * Implement PCNT/CONT instruction and fix FFMA32I * Add HFMA232I to the table * Shader cache version bump * No Rc on Ffma32i
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9 changed files with 108 additions and 68 deletions
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@ -138,6 +138,46 @@ namespace Ryujinx.Graphics.Shader.Instructions
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EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void ImulR(EmitterContext context)
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{
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InstImulR op = context.GetOp<InstImulR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void ImulI(EmitterContext context)
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{
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InstImulI op = context.GetOp<InstImulI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void ImulC(EmitterContext context)
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{
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InstImulC op = context.GetOp<InstImulC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void Imul32i(EmitterContext context)
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{
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InstImul32i op = context.GetOp<InstImul32i>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, op.Imm32);
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EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void IscaddR(EmitterContext context)
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{
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InstIscaddR op = context.GetOp<InstIscaddR>();
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@ -366,7 +406,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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// TODO: CC, X, corner cases.
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}
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public static void EmitImad(
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private static void EmitImad(
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EmitterContext context,
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Operand srcA,
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Operand srcB,
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@ -407,7 +447,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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res = context.IMultiply(srcA, srcB);
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}
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res = context.IAdd(res, srcC);
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if (srcC.Type != OperandType.Constant || srcC.Value != 0)
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{
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res = context.IAdd(res, srcC);
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}
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// TODO: CC, X, SAT, and more?
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