Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction * Implement PCNT/CONT instruction and fix FFMA32I * Add HFMA232I to the table * Shader cache version bump * No Rc on Ffma32i
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9 changed files with 108 additions and 68 deletions
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@ -1960,7 +1960,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int Dest => (int)((_opcode >> 0) & 0xFF);
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public int SrcA => (int)((_opcode >> 8) & 0xFF);
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public int Imm32 => (int)(_opcode >> 20);
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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public bool NegC => (_opcode & 0x200000000000000) != 0;
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@ -2460,7 +2459,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int Dest => (int)((_opcode >> 0) & 0xFF);
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public int SrcA => (int)((_opcode >> 8) & 0xFF);
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public int Imm => (int)(_opcode >> 20);
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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