Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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19 changed files with 192 additions and 164 deletions
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@ -64,6 +64,24 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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context.LeaveFunction();
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}
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if (config.TransformFeedbackEnabled)
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{
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for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
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{
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var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
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var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
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for (int j = 0; j < locations.Length; j++)
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{
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byte location = locations[j];
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if (location < 0x80)
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{
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context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, j * 4, stride);
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}
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}
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}
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}
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return context.Info;
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}
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