Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)

* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
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gdkchan 2022-01-21 12:35:21 -03:00 committed by GitHub
parent 0e59573f2b
commit 7e967d796c
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19 changed files with 192 additions and 164 deletions

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@ -268,10 +268,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
public IProgram CreateProgram(IShader[] shaders)
{
var program = new ThreadedProgram(this);
SourceProgramRequest request = new SourceProgramRequest(program, shaders, transformFeedbackDescriptors);
SourceProgramRequest request = new SourceProgramRequest(program, shaders);
Programs.Add(request);
New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));