Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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19 changed files with 192 additions and 164 deletions
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@ -268,10 +268,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
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public IProgram CreateProgram(IShader[] shaders)
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{
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var program = new ThreadedProgram(this);
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SourceProgramRequest request = new SourceProgramRequest(program, shaders, transformFeedbackDescriptors);
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SourceProgramRequest request = new SourceProgramRequest(program, shaders);
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Programs.Add(request);
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New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));
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