Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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19 changed files with 192 additions and 164 deletions
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@ -7,14 +7,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
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public ThreadedProgram Threaded { get; set; }
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private IShader[] _shaders;
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private TransformFeedbackDescriptor[] _transformFeedbackDescriptors;
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public SourceProgramRequest(ThreadedProgram program, IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
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public SourceProgramRequest(ThreadedProgram program, IShader[] shaders)
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{
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Threaded = program;
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_shaders = shaders;
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_transformFeedbackDescriptors = transformFeedbackDescriptors;
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}
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public IProgram Create(IRenderer renderer)
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@ -26,7 +24,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
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return threaded?.Base;
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}).ToArray();
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return renderer.CreateProgram(shaders, _transformFeedbackDescriptors);
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return renderer.CreateProgram(shaders);
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}
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}
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}
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