Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)

* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
gdkchan 2022-01-21 12:35:21 -03:00 committed by GitHub
parent 0e59573f2b
commit 7e967d796c
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 192 additions and 164 deletions

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@ -7,14 +7,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
public ThreadedProgram Threaded { get; set; }
private IShader[] _shaders;
private TransformFeedbackDescriptor[] _transformFeedbackDescriptors;
public SourceProgramRequest(ThreadedProgram program, IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
public SourceProgramRequest(ThreadedProgram program, IShader[] shaders)
{
Threaded = program;
_shaders = shaders;
_transformFeedbackDescriptors = transformFeedbackDescriptors;
}
public IProgram Create(IRenderer renderer)
@ -26,7 +24,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
return threaded?.Base;
}).ToArray();
return renderer.CreateProgram(shaders, _transformFeedbackDescriptors);
return renderer.CreateProgram(shaders);
}
}
}