A few minor documentation fixes. (#3599)

* A few minor documentation fixes.

* Removed more invalid inheritdoc instances.
This commit is contained in:
Nicholas Rodine 2022-08-19 16:21:06 -05:00 committed by GitHub
parent 951700fdd8
commit 7defc59b9d
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 6 additions and 20 deletions

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@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
_stageIndex = stageIndex;
}
/// <inheritdoc/>
public int QueryBindingConstantBuffer(int index)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@ -41,7 +40,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
/// <inheritdoc/>
public int QueryBindingStorageBuffer(int index)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@ -54,7 +52,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
/// <inheritdoc/>
public int QueryBindingTexture(int index, bool isBuffer)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@ -72,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
/// <inheritdoc/>
public int QueryBindingImage(int index, bool isBuffer)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@ -116,37 +112,26 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
/// <inheritdoc/>
public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;
/// <inheritdoc/>
public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
/// <inheritdoc/>
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
/// <inheritdoc/>
public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
/// <inheritdoc/>
public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
/// <inheritdoc/>
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
/// <inheritdoc/>
public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough;
/// <inheritdoc/>
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
/// <inheritdoc/>
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
/// <inheritdoc/>
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
/// <inheritdoc/>
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
/// <summary>