A few minor documentation fixes. (#3599)
* A few minor documentation fixes. * Removed more invalid inheritdoc instances.
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5 changed files with 6 additions and 20 deletions
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@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_stageIndex = stageIndex;
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}
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/// <inheritdoc/>
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public int QueryBindingConstantBuffer(int index)
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{
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if (_context.Capabilities.Api == TargetApi.Vulkan)
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@ -41,7 +40,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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/// <inheritdoc/>
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public int QueryBindingStorageBuffer(int index)
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{
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if (_context.Capabilities.Api == TargetApi.Vulkan)
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@ -54,7 +52,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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/// <inheritdoc/>
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public int QueryBindingTexture(int index, bool isBuffer)
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{
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if (_context.Capabilities.Api == TargetApi.Vulkan)
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@ -72,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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/// <inheritdoc/>
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public int QueryBindingImage(int index, bool isBuffer)
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{
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if (_context.Capabilities.Api == TargetApi.Vulkan)
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@ -116,37 +112,26 @@ namespace Ryujinx.Graphics.Gpu.Shader
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};
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}
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/// <inheritdoc/>
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public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;
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/// <inheritdoc/>
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public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
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/// <inheritdoc/>
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public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
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/// <inheritdoc/>
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public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
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/// <inheritdoc/>
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public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
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/// <inheritdoc/>
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public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
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/// <inheritdoc/>
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public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough;
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/// <inheritdoc/>
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public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
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/// <inheritdoc/>
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public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
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/// <inheritdoc/>
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public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
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/// <inheritdoc/>
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public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
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/// <summary>
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