Improve kernel events implementation (#430)
* Improve kernel events implementation * Some cleanup * Address PR feedback
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38 changed files with 597 additions and 161 deletions
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@ -1,34 +1,183 @@
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using System.Collections.Generic;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KProcessHandleTable
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{
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private IdDictionary Handles;
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private const int SelfThreadHandle = (0x1ffff << 15) | 0;
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private const int SelfProcessHandle = (0x1ffff << 15) | 1;
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public KProcessHandleTable()
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private Horizon System;
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private KHandleEntry[] Table;
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private KHandleEntry TableHead;
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private KHandleEntry NextFreeEntry;
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private int ActiveSlotsCount;
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private int Size;
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private ushort IdCounter;
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private object LockObj;
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public KProcessHandleTable(Horizon System, int Size = 1024)
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{
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Handles = new IdDictionary();
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this.System = System;
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this.Size = Size;
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IdCounter = 1;
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Table = new KHandleEntry[Size];
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TableHead = new KHandleEntry(0);
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KHandleEntry Entry = TableHead;
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for (int Index = 0; Index < Size; Index++)
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{
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Table[Index] = Entry;
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Entry.Next = new KHandleEntry(Index + 1);
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Entry = Entry.Next;
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}
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Table[Size - 1].Next = null;
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NextFreeEntry = TableHead;
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LockObj = new object();
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}
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public int OpenHandle(object Obj)
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public KernelResult GenerateHandle(object Obj, out int Handle)
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{
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return Handles.Add(Obj);
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Handle = 0;
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lock (LockObj)
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{
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if (ActiveSlotsCount >= Size)
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{
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return KernelResult.HandleTableFull;
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}
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KHandleEntry Entry = NextFreeEntry;
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NextFreeEntry = Entry.Next;
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Entry.Obj = Obj;
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Entry.HandleId = IdCounter;
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ActiveSlotsCount++;
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Handle = (int)((IdCounter << 15) & (uint)0xffff8000) | Entry.Index;
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if ((short)(IdCounter + 1) >= 0)
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{
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IdCounter++;
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}
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else
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{
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IdCounter = 1;
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}
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}
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return KernelResult.Success;
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}
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public T GetData<T>(int Handle)
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public bool CloseHandle(int Handle)
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{
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return Handles.GetData<T>(Handle);
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if ((Handle >> 30) != 0 ||
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Handle == SelfThreadHandle ||
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Handle == SelfProcessHandle)
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{
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return false;
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}
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int Index = (Handle >> 0) & 0x7fff;
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int HandleId = (Handle >> 15);
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bool Result = false;
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lock (LockObj)
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{
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if (HandleId != 0 && Index < Size)
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{
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KHandleEntry Entry = Table[Index];
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if (Entry.Obj != null && Entry.HandleId == HandleId)
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{
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Entry.Obj = null;
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Entry.Next = NextFreeEntry;
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NextFreeEntry = Entry;
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ActiveSlotsCount--;
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Result = true;
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}
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}
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}
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return Result;
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}
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public object CloseHandle(int Handle)
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public T GetObject<T>(int Handle)
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{
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return Handles.Delete(Handle);
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int Index = (Handle >> 0) & 0x7fff;
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int HandleId = (Handle >> 15);
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lock (LockObj)
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{
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if ((Handle >> 30) == 0 && HandleId != 0)
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{
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KHandleEntry Entry = Table[Index];
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if (Entry.HandleId == HandleId && Entry.Obj is T Obj)
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{
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return Obj;
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}
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}
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}
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return default(T);
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}
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public ICollection<object> Clear()
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public KThread GetKThread(int Handle)
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{
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return Handles.Clear();
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if (Handle == SelfThreadHandle)
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{
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return System.Scheduler.GetCurrentThread();
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}
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else
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{
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return GetObject<KThread>(Handle);
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}
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}
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public void Destroy()
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{
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lock (LockObj)
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{
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for (int Index = 0; Index < Size; Index++)
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{
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KHandleEntry Entry = Table[Index];
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if (Entry.Obj != null)
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{
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if (Entry.Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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Entry.Obj = null;
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Entry.Next = NextFreeEntry;
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NextFreeEntry = Entry;
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}
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}
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}
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}
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}
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}
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