Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)

This commit is contained in:
gdkchan 2019-12-07 01:54:28 -03:00 committed by Thog
parent 17fb11ddb9
commit 7ce5584f9e
7 changed files with 55 additions and 4 deletions

View file

@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gpu.State
ViewportTransform = 0x280,
ViewportExtents = 0x300,
VertexBufferDrawState = 0x35d,
DepthMode = 0x35f,
ClearColors = 0x360,
ClearDepthValue = 0x364,
ClearStencilValue = 0x368,