Add Mrs & Msr (Nzcv) Inst., with Tests. (#819)
* Add Mrs & Msr (Nzcv) Inst., with Tests. * Don't use `NativeInterface`.
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@ -1,5 +1,6 @@
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using ARMeilleure.Decoders;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using System;
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@ -32,6 +33,7 @@ namespace ARMeilleure.Instructions
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{
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case 0b11_011_0000_0000_001: dlg = new _U64(NativeInterface.GetCtrEl0); break;
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case 0b11_011_0000_0000_111: dlg = new _U64(NativeInterface.GetDczidEl0); break;
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case 0b11_011_0100_0010_000: EmitGetNzcv(context); return;
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case 0b11_011_0100_0100_000: dlg = new _U64(NativeInterface.GetFpcr); break;
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case 0b11_011_0100_0100_001: dlg = new _U64(NativeInterface.GetFpsr); break;
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case 0b11_011_1101_0000_010: dlg = new _U64(NativeInterface.GetTpidrEl0); break;
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@ -53,6 +55,7 @@ namespace ARMeilleure.Instructions
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switch (GetPackedId(op))
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{
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case 0b11_011_0100_0010_000: EmitSetNzcv(context); return;
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case 0b11_011_0100_0100_000: dlg = new _Void_U64(NativeInterface.SetFpcr); break;
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case 0b11_011_0100_0100_001: dlg = new _Void_U64(NativeInterface.SetFpsr); break;
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case 0b11_011_1101_0000_010: dlg = new _Void_U64(NativeInterface.SetTpidrEl0); break;
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@ -110,5 +113,44 @@ namespace ARMeilleure.Instructions
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return id;
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}
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private static void EmitGetNzcv(ArmEmitterContext context)
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{
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OpCodeSystem op = (OpCodeSystem)context.CurrOp;
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Operand vSh = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
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Operand cSh = context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag));
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Operand zSh = context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag));
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Operand nSh = context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag));
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Operand nzcvSh = context.BitwiseOr(context.BitwiseOr(nSh, zSh), context.BitwiseOr(cSh, vSh));
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SetIntOrZR(context, op.Rt, nzcvSh);
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}
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private static void EmitSetNzcv(ArmEmitterContext context)
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{
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OpCodeSystem op = (OpCodeSystem)context.CurrOp;
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Operand t = GetIntOrZR(context, op.Rt);
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t = context.ConvertI64ToI32(t);
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Operand v = context.ShiftRightUI(t, Const((int)PState.VFlag));
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v = context.BitwiseAnd (v, Const(1));
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Operand c = context.ShiftRightUI(t, Const((int)PState.CFlag));
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c = context.BitwiseAnd (c, Const(1));
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Operand z = context.ShiftRightUI(t, Const((int)PState.ZFlag));
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z = context.BitwiseAnd (z, Const(1));
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Operand n = context.ShiftRightUI(t, Const((int)PState.NFlag));
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n = context.BitwiseAnd (n, Const(1));
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SetFlag(context, PState.VFlag, v);
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SetFlag(context, PState.CFlag, c);
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SetFlag(context, PState.ZFlag, z);
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SetFlag(context, PState.NFlag, n);
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}
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}
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}
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