Improvements to audout (#58)
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
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25 changed files with 567 additions and 177 deletions
85
Ryujinx.Core/VirtualFileSystem.cs
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85
Ryujinx.Core/VirtualFileSystem.cs
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using System;
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using System.IO;
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namespace Ryujinx.Core
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{
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class VirtualFileSystem : IDisposable
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{
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private const string BasePath = "RyuFs";
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private const string NandPath = "nand";
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private const string SdCardPath = "sdmc";
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public Stream RomFs { get; private set; }
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public void LoadRomFs(string FileName)
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{
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RomFs = new FileStream(FileName, FileMode.Open, FileAccess.Read);
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}
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public string GetFullPath(string BasePath, string FileName)
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{
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if (FileName.StartsWith("//"))
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{
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FileName = FileName.Substring(2);
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}
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else if (FileName.StartsWith('/'))
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{
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FileName = FileName.Substring(1);
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}
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else
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{
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return null;
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}
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string FullPath = Path.GetFullPath(Path.Combine(BasePath, FileName));
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if (!FullPath.StartsWith(GetBasePath()))
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{
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return null;
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}
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return FullPath;
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}
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public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath);
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public string GetGameSavesPath() => MakeDirAndGetFullPath(NandPath);
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private string MakeDirAndGetFullPath(string Dir)
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{
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string FullPath = Path.Combine(GetBasePath(), Dir);
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if (!Directory.Exists(FullPath))
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{
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Directory.CreateDirectory(FullPath);
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}
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return FullPath;
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}
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public DriveInfo GetDrive()
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{
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return new DriveInfo(Path.GetPathRoot(GetBasePath()));
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}
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public string GetBasePath()
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{
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string AppDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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return Path.Combine(AppDataPath, BasePath);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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RomFs?.Dispose();
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}
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}
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}
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}
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