De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
* De-tile GOB when DMA copying from block linear to pitch kind memory regions * XML docs + nits * Remove using * No flush for regular buffer copies * Add back ulong casts, fix regression due to oversight
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8 changed files with 430 additions and 33 deletions
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@ -1,7 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Collections.Generic;
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@ -330,11 +330,95 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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// TODO: Implement remap functionality.
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// Buffer to buffer copy.
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memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
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bool srcIsPitchKind = memoryManager.GetKind(srcGpuVa).IsPitch();
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bool dstIsPitchKind = memoryManager.GetKind(dstGpuVa).IsPitch();
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if (!srcIsPitchKind && dstIsPitchKind)
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{
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CopyGobBlockLinearToLinear(memoryManager, srcGpuVa, dstGpuVa, size);
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}
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else if (srcIsPitchKind && !dstIsPitchKind)
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{
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CopyGobLinearToBlockLinear(memoryManager, srcGpuVa, dstGpuVa, size);
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}
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else
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{
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memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
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}
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}
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}
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}
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/// <summary>
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/// Copies block linear data with block linear GOBs to a block linear destination with linear GOBs.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager</param>
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/// <param name="srcGpuVa">Source GPU virtual address</param>
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/// <param name="dstGpuVa">Destination GPU virtual address</param>
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/// <param name="size">Size in bytes of the copy</param>
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private static void CopyGobBlockLinearToLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
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{
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if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
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{
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for (ulong offset = 0; offset < size; offset += 16)
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{
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Vector128<byte> data = memoryManager.Read<Vector128<byte>>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
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memoryManager.Write(dstGpuVa + offset, data);
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}
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}
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else
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{
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for (ulong offset = 0; offset < size; offset++)
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{
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byte data = memoryManager.Read<byte>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
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memoryManager.Write(dstGpuVa + offset, data);
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}
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}
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}
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/// <summary>
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/// Copies block linear data with linear GOBs to a block linear destination with block linear GOBs.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager</param>
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/// <param name="srcGpuVa">Source GPU virtual address</param>
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/// <param name="dstGpuVa">Destination GPU virtual address</param>
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/// <param name="size">Size in bytes of the copy</param>
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private static void CopyGobLinearToBlockLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
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{
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if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
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{
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for (ulong offset = 0; offset < size; offset += 16)
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{
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Vector128<byte> data = memoryManager.Read<Vector128<byte>>(srcGpuVa + offset, true);
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memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
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}
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}
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else
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{
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for (ulong offset = 0; offset < size; offset++)
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{
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byte data = memoryManager.Read<byte>(srcGpuVa + offset, true);
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memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
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}
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}
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}
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/// <summary>
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/// Calculates the GOB block linear address from a linear address.
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/// </summary>
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/// <param name="address">Linear address</param>
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/// <returns>Block linear address</returns>
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private static ulong ConvertGobLinearToBlockLinearAddress(ulong address)
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{
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// y2 y1 y0 x5 x4 x3 x2 x1 x0 -> x5 y2 y1 x4 y0 x3 x2 x1 x0
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return (address & ~0x1f0UL) |
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((address & 0x40) >> 2) |
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((address & 0x10) << 1) |
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((address & 0x180) >> 1) |
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((address & 0x20) << 3);
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}
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/// <summary>
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/// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore.
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/// </summary>
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