Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)
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0a36bfbf92
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2 changed files with 29 additions and 13 deletions
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@ -14,6 +14,10 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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private const string DefaultAudioOutput = "DeviceOut";
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private const int DefaultSampleRate = 48000;
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private const int DefaultChannelsCount = 2;
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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@ -122,7 +126,12 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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int SampleRate = Context.RequestData.ReadInt32();
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int Channels = Context.RequestData.ReadInt32();
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if (SampleRate != 48000)
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if (SampleRate == 0)
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{
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SampleRate = DefaultSampleRate;
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}
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if (SampleRate != DefaultSampleRate)
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{
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Context.Ns.Log.PrintWarning(LogClass.Audio, "Invalid sample rate!");
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@ -133,7 +142,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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if (Channels == 0)
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{
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Channels = 2;
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Channels = DefaultChannelsCount;
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}
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KEvent ReleaseEvent = new KEvent();
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@ -145,7 +154,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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IAalOutput AudioOut = Context.Ns.AudioOut;
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int Track = AudioOut.OpenTrack(SampleRate, 2, Callback, out AudioFormat Format);
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int Track = AudioOut.OpenTrack(SampleRate, Channels, Callback, out AudioFormat Format);
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MakeObject(Context, new IAudioOut(AudioOut, ReleaseEvent, Track));
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