Initial transform feedback support (#1370)
* Initial transform feedback support * Some nits and fixes * Update ReportCounterType and Write method * Can't change shader or TFB bindings while TFB is active * Fix geometry shader input names with new naming
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23 changed files with 468 additions and 68 deletions
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@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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int value = attr.Value;
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string swzMask = GetSwizzleMask((value >> 2) & 3);
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char swzMask = GetSwizzleMask((value >> 2) & 3);
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if (value >= AttributeConsts.UserAttributeBase &&
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value < AttributeConsts.UserAttributeEnd)
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@ -158,15 +158,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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? DefaultNames.OAttributePrefix
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: DefaultNames.IAttributePrefix;
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string name = $"{prefix}{(value >> 4)}";
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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if (stage == ShaderStage.Geometry && !isOutAttr)
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{
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name += $"[{indexExpr}]";
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}
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name += "." + swzMask;
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return name;
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}
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else
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@ -264,9 +262,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return _stagePrefixes[index];
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}
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private static string GetSwizzleMask(int value)
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private static char GetSwizzleMask(int value)
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{
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return "xyzw".Substring(value, 1);
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return "xyzw"[value];
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}
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public static VariableType GetNodeDestType(IAstNode node)
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