Initial transform feedback support (#1370)
* Initial transform feedback support * Some nits and fixes * Update ReportCounterType and Write method * Can't change shader or TFB bindings while TFB is active * Fix geometry shader input names with new naming
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16dafe6316
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788ca6a411
23 changed files with 468 additions and 68 deletions
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@ -346,7 +346,7 @@ namespace Ryujinx.Graphics.Gpu.State
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/// <param name="offset">Register offset</param>
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/// <param name="index">Index for indexed data</param>
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/// <returns>The data at the specified location</returns>
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public T Get<T>(MethodOffset offset, int index) where T : struct
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public T Get<T>(MethodOffset offset, int index) where T : unmanaged
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{
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Register register = _registers[(int)offset];
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@ -364,11 +364,22 @@ namespace Ryujinx.Graphics.Gpu.State
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="offset">Register offset</param>
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/// <returns>The data at the specified location</returns>
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public T Get<T>(MethodOffset offset) where T : struct
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public T Get<T>(MethodOffset offset) where T : unmanaged
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{
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return MemoryMarshal.Cast<int, T>(_memory.AsSpan().Slice((int)offset))[0];
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}
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/// <summary>
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/// Gets a span of the data at a given register offset.
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/// </summary>
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/// <param name="offset">Register offset</param>
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/// <param name="length">Length of the data in bytes</param>
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/// <returns>The data at the specified location</returns>
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public Span<byte> GetSpan(MethodOffset offset, int length)
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{
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return MemoryMarshal.Cast<int, byte>(_memory.AsSpan().Slice((int)offset)).Slice(0, length);
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}
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/// <summary>
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/// Sets indexed data to a given register offset.
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/// </summary>
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@ -376,7 +387,7 @@ namespace Ryujinx.Graphics.Gpu.State
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/// <param name="offset">Register offset</param>
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/// <param name="index">Index for indexed data</param>
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/// <param name="data">The data to set</param>
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public void Set<T>(MethodOffset offset, int index, T data) where T : struct
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public void Set<T>(MethodOffset offset, int index, T data) where T : unmanaged
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{
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Register register = _registers[(int)offset];
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@ -394,7 +405,7 @@ namespace Ryujinx.Graphics.Gpu.State
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="offset">Register offset</param>
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/// <param name="data">The data to set</param>
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public void Set<T>(MethodOffset offset, T data) where T : struct
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public void Set<T>(MethodOffset offset, T data) where T : unmanaged
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{
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ReadOnlySpan<int> intSpan = MemoryMarshal.Cast<T, int>(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
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intSpan.CopyTo(_memory.AsSpan().Slice((int)offset, intSpan.Length));
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@ -53,32 +53,34 @@ namespace Ryujinx.Graphics.Gpu.State
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/// </summary>
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public static TableItem[] Table = new TableItem[]
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{
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new TableItem(MethodOffset.RtColorState, typeof(RtColorState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), Constants.TotalViewports),
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new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), Constants.TotalViewports),
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new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
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new TableItem(MethodOffset.DepthBiasState, typeof(DepthBiasState), 1),
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new TableItem(MethodOffset.ScissorState, typeof(ScissorState), Constants.TotalViewports),
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new TableItem(MethodOffset.StencilBackMasks, typeof(StencilBackMasks), 1),
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new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
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new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), 16),
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new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
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new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
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new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
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new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
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new TableItem(MethodOffset.StencilBackTestState, typeof(StencilBackTestState), 1),
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new TableItem(MethodOffset.ShaderBaseAddress, typeof(GpuVa), 1),
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new TableItem(MethodOffset.PrimitiveRestartState, typeof(PrimitiveRestartState), 1),
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new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
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new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), 16),
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new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), 16),
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new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), 16),
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new TableItem(MethodOffset.ShaderState, typeof(ShaderState), 6),
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new TableItem(MethodOffset.TfBufferState, typeof(TfBufferState), Constants.TotalTransformFeedbackBuffers),
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new TableItem(MethodOffset.TfState, typeof(TfState), Constants.TotalTransformFeedbackBuffers),
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new TableItem(MethodOffset.RtColorState, typeof(RtColorState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), Constants.TotalViewports),
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new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), Constants.TotalViewports),
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new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
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new TableItem(MethodOffset.DepthBiasState, typeof(DepthBiasState), 1),
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new TableItem(MethodOffset.ScissorState, typeof(ScissorState), Constants.TotalViewports),
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new TableItem(MethodOffset.StencilBackMasks, typeof(StencilBackMasks), 1),
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new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
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new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), Constants.TotalVertexAttribs),
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new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
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new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
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new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
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new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
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new TableItem(MethodOffset.StencilBackTestState, typeof(StencilBackTestState), 1),
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new TableItem(MethodOffset.ShaderBaseAddress, typeof(GpuVa), 1),
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new TableItem(MethodOffset.PrimitiveRestartState, typeof(PrimitiveRestartState), 1),
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new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
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new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), Constants.TotalVertexBuffers),
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new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
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new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
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new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),
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};
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}
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}
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@ -28,10 +28,13 @@ namespace Ryujinx.Graphics.Gpu.State
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SyncpointAction = 0xb2,
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CopyBuffer = 0xc0,
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RasterizeEnable = 0xdf,
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TfBufferState = 0xe0,
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CopyBufferParams = 0x100,
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TfState = 0x1c0,
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CopyBufferSwizzle = 0x1c2,
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CopyBufferDstTexture = 0x1c3,
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CopyBufferSrcTexture = 0x1ca,
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TfEnable = 0x1d1,
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RtColorState = 0x200,
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CopyTextureControl = 0x223,
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CopyRegion = 0x22c,
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@ -116,6 +119,7 @@ namespace Ryujinx.Graphics.Gpu.State
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UniformBufferBindTessEvaluation = 0x914,
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UniformBufferBindGeometry = 0x91c,
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UniformBufferBindFragment = 0x924,
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TextureBufferIndex = 0x982
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TextureBufferIndex = 0x982,
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TfVaryingLocations = 0xa00
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}
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}
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@ -11,18 +11,19 @@ namespace Ryujinx.Graphics.Gpu.State
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VertexShaderInvocations = 5,
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GeometryShaderInvocations = 7,
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GeometryShaderPrimitives = 9,
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ZcullStats0 = 0xa,
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TransformFeedbackPrimitivesWritten = 0xb,
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ZcullStats1 = 0xc,
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ZcullStats2 = 0xe,
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ClipperInputPrimitives = 0xf,
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ZcullStats3 = 0x10,
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ClipperOutputPrimitives = 0x11,
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PrimitivesGenerated = 0x12,
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FragmentShaderInvocations = 0x13,
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SamplesPassed = 0x15,
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TransformFeedbackOffset = 0x1a,
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TessControlShaderInvocations = 0x1b,
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TessEvaluationShaderInvocations = 0x1d,
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TessEvaluationShaderPrimitives = 0x1f,
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ZcullStats0 = 0x2a,
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ZcullStats1 = 0x2c,
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ZcullStats2 = 0x2e,
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ZcullStats3 = 0x30
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TessEvaluationShaderPrimitives = 0x1f
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}
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}
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18
Ryujinx.Graphics.Gpu/State/TfBufferState.cs
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Ryujinx.Graphics.Gpu/State/TfBufferState.cs
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@ -0,0 +1,18 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Transform feedback buffer state.
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/// </summary>
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struct TfBufferState
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{
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#pragma warning disable CS0649
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public Boolean32 Enable;
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public GpuVa Address;
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public int Size;
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public int Offset;
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public uint Padding0;
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public uint Padding1;
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public uint Padding2;
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#pragma warning restore CS0649
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}
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}
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15
Ryujinx.Graphics.Gpu/State/TfState.cs
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15
Ryujinx.Graphics.Gpu/State/TfState.cs
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@ -0,0 +1,15 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Transform feedback state.
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/// </summary>
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struct TfState
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{
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#pragma warning disable CS0649
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public int BufferIndex;
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public int VaryingsCount;
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public int Stride;
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public uint Padding;
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#pragma warning restore CS0649
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}
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}
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