Initial transform feedback support (#1370)
* Initial transform feedback support * Some nits and fixes * Update ReportCounterType and Write method * Can't change shader or TFB bindings while TFB is active * Fix geometry shader input names with new naming
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23 changed files with 468 additions and 68 deletions
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@ -63,11 +63,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="gpuVa">GPU virtual address to write the value into</param>
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/// <param name="value">The value to be written</param>
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public void Write(ulong gpuVa, int value)
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public void Write<T>(ulong gpuVa, T value) where T : unmanaged
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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_context.PhysicalMemory.Write(processVa, BitConverter.GetBytes(value));
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_context.PhysicalMemory.Write(processVa, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
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}
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/// <summary>
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