Somewhat better scheduler I guess

This commit is contained in:
gdkchan 2018-02-19 16:37:13 -03:00
parent 8df0b62fe0
commit 770cb4b655
10 changed files with 323 additions and 282 deletions

View file

@ -1,6 +1,5 @@
using ChocolArm64.State;
using Ryujinx.OsHle.Handles;
using System.Threading;
namespace Ryujinx.OsHle.Svc
{
@ -18,6 +17,7 @@ namespace Ryujinx.OsHle.Svc
{
if (ProcessorId == -2)
{
//TODO: Get this value from the NPDM file.
ProcessorId = 0;
}
@ -55,16 +55,16 @@ namespace Ryujinx.OsHle.Svc
{
ulong NanoSecs = ThreadState.X0;
if (Process.TryGetThread(ThreadState.Tpidr, out HThread CurrThread))
HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
if (NanoSecs == 0)
{
Process.Scheduler.Yield(CurrThread);
}
else
{
Logging.Error($"Thread with TPIDR_EL0 0x{ThreadState.Tpidr:x16} not found!");
Process.Scheduler.WaitForSignal(CurrThread, (int)(NanoSecs / 1000000));
}
Thread.Sleep((int)(NanoSecs / 1000000));
}
private void SvcGetThreadPriority(AThreadState ThreadState)