Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

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@ -1,5 +1,5 @@
using Ryujinx.Core.Input;
using Ryujinx.Core.Logging;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;
using System.IO;

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@ -12,7 +12,7 @@
<ItemGroup>
<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Core\Ryujinx.Core.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
</ItemGroup>
<ItemGroup>

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@ -1,4 +1,4 @@
using Ryujinx.Core.Logging;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;
using System.Threading;

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@ -1,9 +1,9 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using Ryujinx.Core;
using Ryujinx.Core.Input;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using System;
namespace Ryujinx

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@ -1,8 +1,8 @@
using Ryujinx.Audio;
using Ryujinx.Audio.OpenAL;
using Ryujinx.Core;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.OpenGL;
using Ryujinx.HLE;
using System;
using System.IO;