Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39
{
public Register Rd { get; }
public Register Predicate39 { get; }
public Register Predicate45 { get; }
public VoteOp VoteOp { get; }
public bool InvertP { get; }
public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate);
InvertP = opCode.Extract(42);
VoteOp = (VoteOp)opCode.Extract(48, 2);
}
}
}