Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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44 changed files with 949 additions and 242 deletions
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Ryujinx.Graphics.Shader/Decoders/OpCodeVote.cs
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26
Ryujinx.Graphics.Shader/Decoders/OpCodeVote.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39
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{
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public Register Rd { get; }
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public Register Predicate39 { get; }
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public Register Predicate45 { get; }
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public VoteOp VoteOp { get; }
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public bool InvertP { get; }
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public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
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Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate);
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InvertP = opCode.Extract(42);
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VoteOp = (VoteOp)opCode.Extract(48, 2);
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}
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}
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}
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