Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -0,0 +1,32 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeRed : OpCode, IOpCodeRd, IOpCodeRa
{
public Register Rd { get; }
public Register Ra { get; }
public AtomicOp AtomicOp { get; }
public ReductionType Type { get; }
public int Offset { get; }
public bool Extended { get; }
public OpCodeRed(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Type = (ReductionType)opCode.Extract(20, 3);
AtomicOp = (AtomicOp)opCode.Extract(23, 3);
Offset = opCode.Extract(28, 20);
Extended = opCode.Extract(48);
}
}
}