Surface Flinger: Fix an oversight when closing a layer (#2192)

* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
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Mary 2021-04-13 02:56:16 +02:00 committed by GitHub
parent 5cb83293bc
commit 73881fad19
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4 changed files with 38 additions and 9 deletions

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@ -22,6 +22,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
long pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<long>((int)appletResourceUserId);
context.Device.System.SurfaceFlinger.CreateLayer(pid, out long layerId);
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
context.ResponseData.Write(layerId);