account: Adds AccountManager (#2184)
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
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19 changed files with 89 additions and 81 deletions
74
Ryujinx.HLE/HOS/Services/Account/Acc/AccountManager.cs
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Ryujinx.HLE/HOS/Services/Account/Acc/AccountManager.cs
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using Ryujinx.Common;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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public class AccountManager
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{
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private ConcurrentDictionary<string, UserProfile> _profiles;
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public UserProfile LastOpenedUser { get; private set; }
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public AccountManager()
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{
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_profiles = new ConcurrentDictionary<string, UserProfile>();
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UserId defaultUserId = new UserId("00000000000000010000000000000000");
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byte[] defaultUserImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg");
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AddUser(defaultUserId, "Player", defaultUserImage);
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OpenUser(defaultUserId);
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}
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public void AddUser(UserId userId, string name, byte[] image)
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{
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UserProfile profile = new UserProfile(userId, name, image);
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_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
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}
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public void OpenUser(UserId userId)
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{
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if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
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{
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(LastOpenedUser = profile).AccountState = AccountState.Open;
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}
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}
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public void CloseUser(UserId userId)
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{
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if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
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{
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profile.AccountState = AccountState.Closed;
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}
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}
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public int GetUserCount()
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{
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return _profiles.Count;
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}
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internal bool TryGetUser(UserId userId, out UserProfile profile)
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{
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return _profiles.TryGetValue(userId.ToString(), out profile);
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}
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internal IEnumerable<UserProfile> GetAllUsers()
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{
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return _profiles.Values;
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}
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internal IEnumerable<UserProfile> GetOpenedUsers()
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{
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return _profiles.Values.Where(x => x.AccountState == AccountState.Open);
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}
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internal UserProfile GetFirst()
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{
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return _profiles.First().Value;
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}
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}
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}
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