account: Adds AccountManager (#2184)
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
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19 changed files with 89 additions and 81 deletions
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@ -3,7 +3,6 @@ using ARMeilleure.Translation.PTC;
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using Gtk;
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using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Audio;
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using Ryujinx.Audio.Backends.Dummy;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SoundIo;
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@ -17,6 +16,7 @@ using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Modules;
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using Ryujinx.Ui.App;
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using Ryujinx.Ui.Applet;
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@ -42,6 +42,7 @@ namespace Ryujinx.Ui
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{
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly ContentManager _contentManager;
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private readonly AccountManager _accountManager;
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private UserChannelPersistence _userChannelPersistence;
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@ -135,6 +136,7 @@ namespace Ryujinx.Ui
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// Instanciate HLE objects.
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_contentManager = new ContentManager(_virtualFileSystem);
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_accountManager = new AccountManager();
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_userChannelPersistence = new UserChannelPersistence();
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// Instanciate GUI objects.
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@ -344,6 +346,7 @@ namespace Ryujinx.Ui
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_emulationContext = new HLE.Switch(
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_virtualFileSystem,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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deviceDriver,
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@ -942,7 +945,7 @@ namespace Ryujinx.Ui
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BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
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_ = new GameTableContextMenu(this, _virtualFileSystem, titleFilePath, titleName, titleId, controlData);
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_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, titleFilePath, titleName, titleId, controlData);
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}
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private void Load_Application_File(object sender, EventArgs args)
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