Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
This commit is contained in:
parent
056c2840b1
commit
726de8c46a
25 changed files with 1360 additions and 441 deletions
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@ -154,16 +154,12 @@ namespace Ryujinx.HLE.Gpu.Engines
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}
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else if (IsDstFb)
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{
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//Texture -> Frame Buffer copy.
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const GalTextureFormat Format = GalTextureFormat.A8B8G8R8;
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byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
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Gpu.Renderer.FrameBuffer.SetBufferData(
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DstKey,
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DstWidth,
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DstHeight,
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Format,
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Buffer);
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}
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else
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@ -102,7 +102,9 @@ namespace Ryujinx.HLE.Gpu.Engines
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SetAlphaBlending(State);
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SetPrimitiveRestart(State);
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//Enabling multiple framebuffer attachments cause graphics reggresions
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SetFrameBuffer(Vmm, 0);
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SetZeta(Vmm);
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long[] Keys = UploadShaders(Vmm);
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@ -149,9 +151,11 @@ namespace Ryujinx.HLE.Gpu.Engines
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int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil);
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SetFrameBuffer(Vmm, FbIndex);
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SetZeta(Vmm);
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Gpu.Renderer.Rasterizer.ClearBuffers(
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Flags,
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FbIndex,
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Red, Green, Blue, Alpha,
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Depth,
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Stencil);
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@ -161,6 +165,15 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10);
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int Format = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10);
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if (VA == 0 || Format == 0)
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{
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Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex);
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return;
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}
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long Key = Vmm.GetPhysicalAddress(VA);
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FrameBuffers.Add(Key);
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@ -168,11 +181,11 @@ namespace Ryujinx.HLE.Gpu.Engines
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int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
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int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
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float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 4);
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float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 4);
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float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8);
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float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8);
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float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 4);
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float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 4);
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float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 8);
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float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 8);
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int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX));
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int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY));
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@ -180,12 +193,48 @@ namespace Ryujinx.HLE.Gpu.Engines
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int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
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int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
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Gpu.Renderer.FrameBuffer.Create(Key, Width, Height);
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Gpu.Renderer.FrameBuffer.Bind(Key);
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GalImageFormat ImageFormat = ImageFormatConverter.ConvertFrameBuffer((GalFrameBufferFormat)Format);
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GalImage Image = new GalImage(Width, Height, ImageFormat);
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long Size = TextureHelper.GetTextureSize(Image);
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Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
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Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex);
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Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH);
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}
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private void SetZeta(NvGpuVmm Vmm)
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{
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long ZA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress);
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int Format = ReadRegister(NvGpuEngine3dReg.ZetaFormat);
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bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0;
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if (ZA == 0 || Format == 0 || !ZetaEnable)
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{
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Gpu.Renderer.FrameBuffer.UnbindZeta();
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return;
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}
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long Key = Vmm.GetPhysicalAddress(ZA);
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int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
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int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
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GalImageFormat ImageFormat = ImageFormatConverter.ConvertZeta((GalZetaFormat)Format);
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GalImage Image = new GalImage(Width, Height, ImageFormat);
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long Size = TextureHelper.GetTextureSize(Image);
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Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
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Gpu.Renderer.FrameBuffer.BindZeta(Key);
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}
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private long[] UploadShaders(NvGpuVmm Vmm)
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{
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long[] Keys = new long[5];
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@ -442,15 +491,15 @@ namespace Ryujinx.HLE.Gpu.Engines
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}
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else
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{
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GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition);
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GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition);
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long Size = (uint)TextureHelper.GetTextureSize(NewTexture);
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long Size = (uint)TextureHelper.GetTextureSize(NewImage);
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bool HasCachedTexture = false;
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if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture))
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if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalImage Image))
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{
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if (NewTexture.Equals(Texture) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
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if (NewImage.Equals(Image) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
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{
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Gpu.Renderer.Texture.Bind(Key, TexIndex);
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@ -462,7 +511,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
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Gpu.Renderer.Texture.Create(Key, Data, NewTexture);
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Gpu.Renderer.Texture.Create(Key, Data, NewImage);
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}
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Gpu.Renderer.Texture.Bind(Key, TexIndex);
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@ -22,7 +22,14 @@ namespace Ryujinx.HLE.Gpu.Engines
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StencilBackFuncRef = 0x3d5,
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StencilBackMask = 0x3d6,
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StencilBackFuncMask = 0x3d7,
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ZetaAddress = 0x3f8,
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ZetaFormat = 0x3fa,
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ZetaBlockDimensions = 0x3fb,
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ZetaLayerStride = 0x3fc,
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VertexAttribNFormat = 0x458,
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ZetaHoriz = 0x48a,
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ZetaVert = 0x48b,
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ZetaArrayMode = 0x48c,
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DepthTestEnable = 0x4b3,
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IBlendEnable = 0x4b9,
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DepthTestFunction = 0x4c3,
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@ -44,6 +51,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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StencilFrontFuncMask = 0x4e6,
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StencilFrontMask = 0x4e7,
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VertexArrayElemBase = 0x50d,
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ZetaEnable = 0x54e,
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TexHeaderPoolOffset = 0x55d,
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TexSamplerPoolOffset = 0x557,
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StencilTwoSideEnable = 0x565,
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@ -6,11 +6,16 @@ namespace Ryujinx.HLE.Gpu.Texture
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{
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static class TextureFactory
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{
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public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
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public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
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{
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int[] Tic = ReadWords(Vmm, TicPosition, 8);
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GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
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GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
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GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
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GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
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GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
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GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType);
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GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
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GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
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@ -20,7 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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int Width = (Tic[4] & 0xffff) + 1;
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int Height = (Tic[5] & 0xffff) + 1;
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return new GalTexture(
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return new GalImage(
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Width,
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Height,
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Format,
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@ -30,117 +30,151 @@ namespace Ryujinx.HLE.Gpu.Texture
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throw new NotImplementedException(Texture.Swizzle.ToString());
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}
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public static int GetTextureSize(GalTexture Texture)
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public static int GetTextureSize(GalImage Image)
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{
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switch (Texture.Format)
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switch (Image.Format)
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{
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case GalTextureFormat.R32G32B32A32:
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return Texture.Width * Texture.Height * 16;
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case GalImageFormat.R32G32B32A32_SFLOAT:
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case GalImageFormat.R32G32B32A32_SINT:
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case GalImageFormat.R32G32B32A32_UINT:
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return Image.Width * Image.Height * 16;
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case GalTextureFormat.R16G16B16A16:
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return Texture.Width * Texture.Height * 8;
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_SNORM:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UNORM:
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return Image.Width * Image.Height * 8;
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case GalTextureFormat.A8B8G8R8:
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case GalTextureFormat.A2B10G10R10:
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case GalTextureFormat.R32:
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case GalTextureFormat.ZF32:
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case GalTextureFormat.BF10GF11RF11:
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case GalTextureFormat.Z24S8:
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return Texture.Width * Texture.Height * 4;
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case GalImageFormat.A8B8G8R8_SINT_PACK32:
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case GalImageFormat.A8B8G8R8_SNORM_PACK32:
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case GalImageFormat.A8B8G8R8_UINT_PACK32:
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case GalImageFormat.A8B8G8R8_UNORM_PACK32:
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case GalImageFormat.A8B8G8R8_SRGB_PACK32:
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case GalImageFormat.A2B10G10R10_SINT_PACK32:
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case GalImageFormat.A2B10G10R10_SNORM_PACK32:
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case GalImageFormat.A2B10G10R10_UINT_PACK32:
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case GalImageFormat.A2B10G10R10_UNORM_PACK32:
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case GalImageFormat.R16G16_SFLOAT:
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case GalImageFormat.R16G16_SINT:
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case GalImageFormat.R16G16_SNORM:
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case GalImageFormat.R16G16_UINT:
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case GalImageFormat.R16G16_UNORM:
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case GalImageFormat.R32_SFLOAT:
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case GalImageFormat.R32_SINT:
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case GalImageFormat.R32_UINT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.B10G11R11_UFLOAT_PACK32:
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case GalImageFormat.D24_UNORM_S8_UINT:
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return Image.Width * Image.Height * 4;
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case GalTextureFormat.A1B5G5R5:
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case GalTextureFormat.B5G6R5:
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case GalTextureFormat.G8R8:
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case GalTextureFormat.R16:
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return Texture.Width * Texture.Height * 2;
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case GalImageFormat.B4G4R4A4_UNORM_PACK16:
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case GalImageFormat.A1R5G5B5_UNORM_PACK16:
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case GalImageFormat.B5G6R5_UNORM_PACK16:
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case GalImageFormat.R8G8_SINT:
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case GalImageFormat.R8G8_SNORM:
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case GalImageFormat.R8G8_UINT:
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case GalImageFormat.R8G8_UNORM:
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case GalImageFormat.R16_SFLOAT:
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case GalImageFormat.R16_SINT:
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case GalImageFormat.R16_SNORM:
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case GalImageFormat.R16_UINT:
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case GalImageFormat.R16_UNORM:
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case GalImageFormat.D16_UNORM:
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return Image.Width * Image.Height * 2;
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case GalTextureFormat.R8:
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return Texture.Width * Texture.Height;
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case GalImageFormat.R8_SINT:
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case GalImageFormat.R8_SNORM:
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case GalImageFormat.R8_UINT:
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case GalImageFormat.R8_UNORM:
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return Image.Width * Image.Height;
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC4:
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case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
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case GalImageFormat.BC4_SNORM_BLOCK:
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case GalImageFormat.BC4_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
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return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
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}
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case GalTextureFormat.BC6H_SF16:
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case GalTextureFormat.BC6H_UF16:
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC5:
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case GalTextureFormat.Astc2D4x4:
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case GalImageFormat.BC6H_SFLOAT_BLOCK:
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case GalImageFormat.BC6H_UFLOAT_BLOCK:
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case GalImageFormat.BC7_UNORM_BLOCK:
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case GalImageFormat.BC2_UNORM_BLOCK:
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case GalImageFormat.BC3_UNORM_BLOCK:
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case GalImageFormat.BC5_SNORM_BLOCK:
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case GalImageFormat.BC5_UNORM_BLOCK:
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case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
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}
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case GalTextureFormat.Astc2D5x5:
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case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
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}
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case GalTextureFormat.Astc2D6x6:
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case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
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}
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case GalTextureFormat.Astc2D8x8:
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case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
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}
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case GalTextureFormat.Astc2D10x10:
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case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
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}
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case GalTextureFormat.Astc2D12x12:
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case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
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}
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case GalTextureFormat.Astc2D5x4:
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case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
|
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{
|
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return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
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}
|
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case GalTextureFormat.Astc2D6x5:
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case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
|
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
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}
|
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case GalTextureFormat.Astc2D8x6:
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case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
|
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
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}
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case GalTextureFormat.Astc2D10x8:
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case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
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{
|
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return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
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}
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case GalTextureFormat.Astc2D12x10:
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case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
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{
|
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return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
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}
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case GalTextureFormat.Astc2D8x5:
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case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
|
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{
|
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return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
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}
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case GalTextureFormat.Astc2D10x5:
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case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
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{
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return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
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return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
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}
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case GalTextureFormat.Astc2D10x6:
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case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
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{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException("0x" + Texture.Format.ToString("x2"));
|
||||
throw new NotImplementedException("0x" + Image.Format.ToString("x2"));
|
||||
}
|
||||
|
||||
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
|
||||
|
|
|
@ -19,6 +19,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue