Rendertarget attachments, texture and image changes (#358)

* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
This commit is contained in:
ReinUsesLisp 2018-08-19 22:25:26 -03:00 committed by gdkchan
parent 056c2840b1
commit 726de8c46a
25 changed files with 1360 additions and 441 deletions

View file

@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Gal
R32 = 0xf,
BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11,
A4B4G4R4 = 0x12,
A1B5G5R5 = 0x14,
B5G6R5 = 0x15,
BC7U = 0x17,