Implement vibrations (#2468)
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase
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namespace Ryujinx.Common.Configuration.Hid.Controller
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{
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public class RumbleConfigController
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{
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/// <summary>
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/// Controller Strong Rumble Multiplier
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/// </summary>
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public float StrongRumble { get; set; }
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/// <summary>
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/// Controller Weak Rumble Multiplier
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/// </summary>
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public float WeakRumble { get; set; }
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/// <summary>
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/// Enable Rumble
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/// </summary>
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public bool EnableRumble { get; set; }
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}
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}
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