Only enumerate cached textures that are modified when flushing. (#918)

* Only enumarate cached textures that are modified when flushing, rather than all of them.

* Remove locking.

* Add missing clear.

* Remove texture from modified list when data is disposed.

In case the game does not call either flush method at any point.

* Add ReferenceEqualityComparer from jD for the HashSet
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riperiperi 2020-02-06 21:49:26 +00:00 committed by GitHub
parent a906f2071c
commit 6db16b4110
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5 changed files with 71 additions and 13 deletions

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@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
}
dstTexture.Modified = true;
dstTexture.SignalModified();
}
}
}