salieri: Support read-only mode if archive is already opened (#1807)

This improves shader cache resilience when people opens another program that touch the cache.zip.
This commit is contained in:
Mary 2020-12-13 08:46:07 +01:00 committed by GitHub
parent 19d18662ea
commit 6bc2733c17
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 124 additions and 25 deletions

View file

@ -61,7 +61,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
_cacheManager = new CacheManager(CacheGraphicsApi.OpenGL, CacheHashType.XxHash128, "glsl", GraphicsConfig.TitleId, ShaderCodeGenVersion);
HashSet<Hash128> invalidEntries = new HashSet<Hash128>();
bool isReadOnly = _cacheManager.IsReadOnly;
HashSet<Hash128> invalidEntries = null;
if (isReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, "Loading shader cache in read-only mode (cache in use by another program!)");
}
else
{
invalidEntries = new HashSet<Hash128>();
}
ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
@ -84,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Logger.Error?.Print(LogClass.Gpu, $"Ignoring orphan shader hash {key} in cache (is the cache incomplete?)");
// Should not happen, but if someone messed with the cache it's better to catch it.
invalidEntries.Add(key);
invalidEntries?.Add(key);
continue;
}
@ -141,15 +152,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
// As the host program was invalidated, save the new entry in the cache.
hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), new ShaderCodeHolder[] { shader });
if (hasHostCache)
if (!isReadOnly)
{
_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
}
else
{
Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
if (hasHostCache)
{
_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
}
else
{
Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
_cacheManager.AddHostProgram(ref key, hostProgramBinary);
_cacheManager.AddHostProgram(ref key, hostProgramBinary);
}
}
}
@ -270,15 +284,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
// As the host program was invalidated, save the new entry in the cache.
hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), shaders);
if (hasHostCache)
if (!isReadOnly)
{
_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
}
else
{
Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
if (hasHostCache)
{
_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
}
else
{
Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
_cacheManager.AddHostProgram(ref key, hostProgramBinary);
_cacheManager.AddHostProgram(ref key, hostProgramBinary);
}
}
}
@ -286,10 +303,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
// Remove entries that are broken in the cache
_cacheManager.RemoveManifestEntries(invalidEntries);
_cacheManager.FlushToArchive();
_cacheManager.Synchronize();
if (!isReadOnly)
{
// Remove entries that are broken in the cache
_cacheManager.RemoveManifestEntries(invalidEntries);
_cacheManager.FlushToArchive();
_cacheManager.Synchronize();
}
Logger.Info?.Print(LogClass.Gpu, "Shader cache loaded.");
}
@ -343,12 +363,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
sharedMemorySize);
bool isShaderCacheEnabled = _cacheManager != null;
bool isShaderCacheReadOnly = false;
Hash128 programCodeHash = default;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
isShaderCacheReadOnly = _cacheManager.IsReadOnly;
// Compute hash and prepare data for shader disk cache comparison.
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
@ -378,7 +401,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_cpProgramsDiskCache.Add(programCodeHash, cpShader);
_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
if (!isShaderCacheReadOnly)
{
_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
}
}
}
@ -447,12 +474,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
bool isShaderCacheEnabled = _cacheManager != null;
bool isShaderCacheReadOnly = false;
Hash128 programCodeHash = default;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
isShaderCacheReadOnly = _cacheManager.IsReadOnly;
// Compute hash and prepare data for shader disk cache comparison.
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
@ -504,7 +534,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_gpProgramsDiskCache.Add(programCodeHash, gpShaders);
_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
if (!isShaderCacheReadOnly)
{
_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
}
}
}