salieri: Support read-only mode if archive is already opened (#1807)

This improves shader cache resilience when people opens another program that touch the cache.zip.
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Mary 2020-12-13 08:46:07 +01:00 committed by GitHub
parent 19d18662ea
commit 6bc2733c17
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 124 additions and 25 deletions

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@ -116,6 +116,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// </summary>
private ZipArchive _cacheArchive;
public bool IsReadOnly { get; }
/// <summary>
/// Immutable copy of the hash table.
/// </summary>
@ -167,6 +169,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
_hashType = hashType;
_version = version;
_hashTable = new HashSet<Hash128>();
IsReadOnly = CacheHelper.IsArchiveReadOnly(GetArchivePath());
Load();
@ -230,6 +233,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="entries">Entries to remove from the manifest</param>
public void RemoveManifestEntriesAsync(HashSet<Hash128> entries)
{
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, "Trying to remove manifest entries on a read-only cache, ignoring.");
return;
}
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.RemoveManifestEntries,
@ -308,6 +318,20 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
string archivePath = GetArchivePath();
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in read-only, archiving task skipped.");
return;
}
if (CacheHelper.IsArchiveReadOnly(archivePath))
{
Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in use, archiving task skipped.");
return;
}
// Open the zip in read/write.
_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
@ -446,6 +470,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="value">The value to cache</param>
public void AddValue(ref Hash128 keyHash, byte[] value)
{
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, "Trying to add {keyHash} on a read-only cache, ignoring.");
return;
}
Debug.Assert(value != null);
bool isAlreadyPresent;
@ -488,6 +519,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="value">The value to cache</param>
public void ReplaceValue(ref Hash128 keyHash, byte[] value)
{
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, "Trying to replace {keyHash} on a read-only cache, ignoring.");
return;
}
Debug.Assert(value != null);
// Only queue file change operations