New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
This commit is contained in:
parent
b2e88b04a8
commit
6b23a2c125
207 changed files with 11514 additions and 6311 deletions
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class BranchElimination
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{
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public static bool Eliminate(BasicBlock block)
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{
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if (block.HasBranch && IsRedundantBranch((Operation)block.GetLastOp(), Next(block)))
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{
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block.Branch = null;
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return true;
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}
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return false;
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}
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private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
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{
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//Here we check that:
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//- The current block ends with a branch.
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//- The next block only contains a branch.
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//- The branch on the next block is unconditional.
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//- Both branches are jumping to the same location.
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//In this case, the branch on the current block can be removed,
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//as the next block is going to jump to the same place anyway.
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if (nextBlock == null)
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{
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return false;
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}
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if (!(nextBlock.Operations.First?.Value is Operation next))
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{
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return false;
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}
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if (next.Inst != Instruction.Branch)
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{
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return false;
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}
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return current.Dest == next.Dest;
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}
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private static BasicBlock Next(BasicBlock block)
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{
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block = block.Next;
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while (block != null && block.Operations.Count == 0)
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{
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if (block.HasBranch)
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{
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throw new InvalidOperationException("Found a bogus empty block that \"ends with a branch\".");
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}
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block = block.Next;
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}
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return block;
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}
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}
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}
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class ConstantFolding
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{
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public static void Fold(Operation operation)
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{
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if (!AreAllSourcesConstant(operation))
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{
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return;
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}
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switch (operation.Inst)
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{
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case Instruction.Add:
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EvaluateBinary(operation, (x, y) => x + y);
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break;
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case Instruction.BitwiseAnd:
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EvaluateBinary(operation, (x, y) => x & y);
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break;
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case Instruction.BitwiseExclusiveOr:
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EvaluateBinary(operation, (x, y) => x ^ y);
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break;
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case Instruction.BitwiseNot:
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EvaluateUnary(operation, (x) => ~x);
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break;
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case Instruction.BitwiseOr:
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EvaluateBinary(operation, (x, y) => x | y);
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break;
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case Instruction.BitfieldExtractS32:
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BitfieldExtractS32(operation);
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break;
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case Instruction.BitfieldExtractU32:
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BitfieldExtractU32(operation);
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break;
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case Instruction.Clamp:
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EvaluateTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
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break;
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case Instruction.ClampU32:
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EvaluateTernary(operation, (x, y, z) => (int)Math.Clamp((uint)x, (uint)y, (uint)z));
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break;
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case Instruction.CompareEqual:
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EvaluateBinary(operation, (x, y) => x == y);
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break;
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case Instruction.CompareGreater:
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EvaluateBinary(operation, (x, y) => x > y);
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break;
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case Instruction.CompareGreaterOrEqual:
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EvaluateBinary(operation, (x, y) => x >= y);
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break;
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case Instruction.CompareGreaterOrEqualU32:
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EvaluateBinary(operation, (x, y) => (uint)x >= (uint)y);
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break;
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case Instruction.CompareGreaterU32:
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EvaluateBinary(operation, (x, y) => (uint)x > (uint)y);
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break;
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case Instruction.CompareLess:
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EvaluateBinary(operation, (x, y) => x < y);
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break;
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case Instruction.CompareLessOrEqual:
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EvaluateBinary(operation, (x, y) => x <= y);
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break;
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case Instruction.CompareLessOrEqualU32:
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EvaluateBinary(operation, (x, y) => (uint)x <= (uint)y);
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break;
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case Instruction.CompareLessU32:
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EvaluateBinary(operation, (x, y) => (uint)x < (uint)y);
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break;
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case Instruction.CompareNotEqual:
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EvaluateBinary(operation, (x, y) => x != y);
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break;
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case Instruction.Divide:
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EvaluateBinary(operation, (x, y) => y != 0 ? x / y : 0);
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break;
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case Instruction.FP | Instruction.Add:
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EvaluateFPBinary(operation, (x, y) => x + y);
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break;
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case Instruction.FP | Instruction.Clamp:
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EvaluateFPTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
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break;
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case Instruction.FP | Instruction.CompareEqual:
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EvaluateFPBinary(operation, (x, y) => x == y);
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break;
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case Instruction.FP | Instruction.CompareGreater:
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EvaluateFPBinary(operation, (x, y) => x > y);
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break;
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case Instruction.FP | Instruction.CompareGreaterOrEqual:
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EvaluateFPBinary(operation, (x, y) => x >= y);
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break;
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case Instruction.FP | Instruction.CompareLess:
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EvaluateFPBinary(operation, (x, y) => x < y);
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break;
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case Instruction.FP | Instruction.CompareLessOrEqual:
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EvaluateFPBinary(operation, (x, y) => x <= y);
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break;
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case Instruction.FP | Instruction.CompareNotEqual:
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EvaluateFPBinary(operation, (x, y) => x != y);
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break;
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case Instruction.FP | Instruction.Divide:
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EvaluateFPBinary(operation, (x, y) => x / y);
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break;
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case Instruction.FP | Instruction.Multiply:
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EvaluateFPBinary(operation, (x, y) => x * y);
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break;
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case Instruction.FP | Instruction.Negate:
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EvaluateFPUnary(operation, (x) => -x);
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break;
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case Instruction.FP | Instruction.Subtract:
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EvaluateFPBinary(operation, (x, y) => x - y);
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break;
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case Instruction.IsNan:
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EvaluateFPUnary(operation, (x) => float.IsNaN(x));
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break;
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case Instruction.Maximum:
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EvaluateBinary(operation, (x, y) => Math.Max(x, y));
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break;
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case Instruction.MaximumU32:
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EvaluateBinary(operation, (x, y) => (int)Math.Max((uint)x, (uint)y));
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break;
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case Instruction.Minimum:
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EvaluateBinary(operation, (x, y) => Math.Min(x, y));
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break;
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case Instruction.MinimumU32:
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EvaluateBinary(operation, (x, y) => (int)Math.Min((uint)x, (uint)y));
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break;
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case Instruction.Multiply:
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EvaluateBinary(operation, (x, y) => x * y);
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break;
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case Instruction.Negate:
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EvaluateUnary(operation, (x) => -x);
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break;
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case Instruction.ShiftLeft:
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EvaluateBinary(operation, (x, y) => x << y);
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break;
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case Instruction.ShiftRightS32:
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EvaluateBinary(operation, (x, y) => x >> y);
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break;
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case Instruction.ShiftRightU32:
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EvaluateBinary(operation, (x, y) => (int)((uint)x >> y));
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break;
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case Instruction.Subtract:
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EvaluateBinary(operation, (x, y) => x - y);
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break;
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case Instruction.UnpackHalf2x16:
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UnpackHalf2x16(operation);
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break;
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}
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}
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private static bool AreAllSourcesConstant(Operation operation)
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{
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for (int index = 0; index < operation.SourcesCount; index++)
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{
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if (operation.GetSource(index).Type != OperandType.Constant)
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{
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return false;
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}
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}
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return true;
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}
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private static void BitfieldExtractS32(Operation operation)
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{
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int value = GetBitfieldExtractValue(operation);
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int shift = 32 - operation.GetSource(2).Value;
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value = (value << shift) >> shift;
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operation.TurnIntoCopy(Const(value));
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}
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private static void BitfieldExtractU32(Operation operation)
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{
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operation.TurnIntoCopy(Const(GetBitfieldExtractValue(operation)));
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}
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private static int GetBitfieldExtractValue(Operation operation)
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{
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int value = operation.GetSource(0).Value;
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int lsb = operation.GetSource(1).Value;
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int length = operation.GetSource(2).Value;
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return value.Extract(lsb, length);
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}
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private static void UnpackHalf2x16(Operation operation)
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{
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int value = operation.GetSource(0).Value;
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value = (value >> operation.ComponentIndex * 16) & 0xffff;
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operation.TurnIntoCopy(ConstF(HalfConversion.HalfToSingle(value)));
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}
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private static void FPNegate(Operation operation)
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{
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float value = operation.GetSource(0).AsFloat();
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operation.TurnIntoCopy(ConstF(-value));
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}
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private static void EvaluateUnary(Operation operation, Func<int, int> op)
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{
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int x = operation.GetSource(0).Value;
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operation.TurnIntoCopy(Const(op(x)));
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}
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private static void EvaluateFPUnary(Operation operation, Func<float, float> op)
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{
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float x = operation.GetSource(0).AsFloat();
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operation.TurnIntoCopy(ConstF(op(x)));
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}
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private static void EvaluateFPUnary(Operation operation, Func<float, bool> op)
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{
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float x = operation.GetSource(0).AsFloat();
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operation.TurnIntoCopy(Const(op(x) ? IrConsts.True : IrConsts.False));
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}
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private static void EvaluateBinary(Operation operation, Func<int, int, int> op)
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{
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int x = operation.GetSource(0).Value;
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int y = operation.GetSource(1).Value;
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operation.TurnIntoCopy(Const(op(x, y)));
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}
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private static void EvaluateBinary(Operation operation, Func<int, int, bool> op)
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{
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int x = operation.GetSource(0).Value;
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int y = operation.GetSource(1).Value;
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||||
|
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operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
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||||
}
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|
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private static void EvaluateFPBinary(Operation operation, Func<float, float, float> op)
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{
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float x = operation.GetSource(0).AsFloat();
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float y = operation.GetSource(1).AsFloat();
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|
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operation.TurnIntoCopy(ConstF(op(x, y)));
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||||
}
|
||||
|
||||
private static void EvaluateFPBinary(Operation operation, Func<float, float, bool> op)
|
||||
{
|
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float x = operation.GetSource(0).AsFloat();
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float y = operation.GetSource(1).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
|
||||
}
|
||||
|
||||
private static void EvaluateTernary(Operation operation, Func<int, int, int, int> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
int y = operation.GetSource(1).Value;
|
||||
int z = operation.GetSource(2).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y, z)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPTernary(Operation operation, Func<float, float, float, float> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
float y = operation.GetSource(1).AsFloat();
|
||||
float z = operation.GetSource(2).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(op(x, y, z)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
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using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class HalfConversion
|
||||
{
|
||||
public static float HalfToSingle(int value)
|
||||
{
|
||||
int mantissa = (value >> 0) & 0x3ff;
|
||||
int exponent = (value >> 10) & 0x1f;
|
||||
int sign = (value >> 15) & 0x1;
|
||||
|
||||
if (exponent == 0x1f)
|
||||
{
|
||||
//NaN or Infinity.
|
||||
mantissa <<= 13;
|
||||
exponent = 0xff;
|
||||
}
|
||||
else if (exponent != 0 || mantissa != 0 )
|
||||
{
|
||||
if (exponent == 0)
|
||||
{
|
||||
//Denormal.
|
||||
int e = -1;
|
||||
int m = mantissa;
|
||||
|
||||
do
|
||||
{
|
||||
e++;
|
||||
m <<= 1;
|
||||
}
|
||||
while ((m & 0x400) == 0);
|
||||
|
||||
mantissa = m & 0x3ff;
|
||||
exponent = e;
|
||||
}
|
||||
|
||||
mantissa <<= 13;
|
||||
exponent = 127 - 15 + exponent;
|
||||
}
|
||||
|
||||
int output = (sign << 31) | (exponent << 23) | mantissa;
|
||||
|
||||
return BitConverter.Int32BitsToSingle(output);
|
||||
}
|
||||
}
|
||||
}
|
172
Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
Normal file
172
Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
Normal file
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@ -0,0 +1,172 @@
|
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Optimizer
|
||||
{
|
||||
public static void Optimize(BasicBlock[] blocks)
|
||||
{
|
||||
bool modified;
|
||||
|
||||
do
|
||||
{
|
||||
modified = false;
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
LinkedListNode<INode> node = block.Operations.First;
|
||||
|
||||
while (node != null)
|
||||
{
|
||||
LinkedListNode<INode> nextNode = node.Next;
|
||||
|
||||
bool isUnused = IsUnused(node.Value);
|
||||
|
||||
if (!(node.Value is Operation operation) || isUnused)
|
||||
{
|
||||
if (isUnused)
|
||||
{
|
||||
RemoveNode(block, node);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
|
||||
node = nextNode;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ConstantFolding.Fold(operation);
|
||||
|
||||
Simplification.Simplify(operation);
|
||||
|
||||
if (DestIsLocalVar(operation))
|
||||
{
|
||||
if (operation.Inst == Instruction.Copy)
|
||||
{
|
||||
PropagateCopy(operation);
|
||||
|
||||
RemoveNode(block, node);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
else if (operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation))
|
||||
{
|
||||
if (operation.Dest.UseOps.Count == 0)
|
||||
{
|
||||
RemoveNode(block, node);
|
||||
}
|
||||
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
node = nextNode;
|
||||
}
|
||||
|
||||
if (BranchElimination.Eliminate(block))
|
||||
{
|
||||
RemoveNode(block, block.Operations.Last);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (modified);
|
||||
}
|
||||
|
||||
private static void PropagateCopy(Operation copyOp)
|
||||
{
|
||||
//Propagate copy source operand to all uses of
|
||||
//the destination operand.
|
||||
Operand dest = copyOp.Dest;
|
||||
Operand src = copyOp.GetSource(0);
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
|
||||
foreach (INode useNode in uses)
|
||||
{
|
||||
for (int index = 0; index < useNode.SourcesCount; index++)
|
||||
{
|
||||
if (useNode.GetSource(index) == dest)
|
||||
{
|
||||
useNode.SetSource(index, src);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool PropagatePack(Operation packOp)
|
||||
{
|
||||
//Propagate pack source operands to uses by unpack
|
||||
//instruction. The source depends on the unpack instruction.
|
||||
bool modified = false;
|
||||
|
||||
Operand dest = packOp.Dest;
|
||||
Operand src0 = packOp.GetSource(0);
|
||||
Operand src1 = packOp.GetSource(1);
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
|
||||
foreach (INode useNode in uses)
|
||||
{
|
||||
if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (operation.GetSource(0) == dest)
|
||||
{
|
||||
operation.TurnIntoCopy(operation.ComponentIndex == 1 ? src1 : src0);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
|
||||
{
|
||||
//Remove a node from the nodes list, and also remove itself
|
||||
//from all the use lists on the operands that this node uses.
|
||||
block.Operations.Remove(llNode);
|
||||
|
||||
Queue<INode> nodes = new Queue<INode>();
|
||||
|
||||
nodes.Enqueue(llNode.Value);
|
||||
|
||||
while (nodes.TryDequeue(out INode node))
|
||||
{
|
||||
for (int index = 0; index < node.SourcesCount; index++)
|
||||
{
|
||||
Operand src = node.GetSource(index);
|
||||
|
||||
if (src.Type != OperandType.LocalVariable)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
|
||||
{
|
||||
nodes.Enqueue(src.AsgOp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsUnused(INode node)
|
||||
{
|
||||
return DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
|
||||
}
|
||||
|
||||
private static bool DestIsLocalVar(INode node)
|
||||
{
|
||||
return node.Dest != null && node.Dest.Type == OperandType.LocalVariable;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,147 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Simplification
|
||||
{
|
||||
private const int AllOnes = ~0;
|
||||
|
||||
public static void Simplify(Operation operation)
|
||||
{
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.Add:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
TryEliminateBinaryOpComutative(operation, 0);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseAnd:
|
||||
TryEliminateBitwiseAnd(operation);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseOr:
|
||||
TryEliminateBitwiseOr(operation);
|
||||
break;
|
||||
|
||||
case Instruction.ConditionalSelect:
|
||||
TryEliminateConditionalSelect(operation);
|
||||
break;
|
||||
|
||||
case Instruction.Divide:
|
||||
TryEliminateBinaryOpY(operation, 1);
|
||||
break;
|
||||
|
||||
case Instruction.Multiply:
|
||||
TryEliminateBinaryOpComutative(operation, 1);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftLeft:
|
||||
case Instruction.ShiftRightS32:
|
||||
case Instruction.ShiftRightU32:
|
||||
case Instruction.Subtract:
|
||||
TryEliminateBinaryOpY(operation, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBitwiseAnd(Operation operation)
|
||||
{
|
||||
//Try to recognize and optimize those 3 patterns (in order):
|
||||
//x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
|
||||
//x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
else if (IsConstEqual(x, 0) || IsConstEqual(y, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(Const(0));
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBitwiseOr(Operation operation)
|
||||
{
|
||||
//Try to recognize and optimize those 3 patterns (in order):
|
||||
//x | 0x00000000 == x, 0x00000000 | y == y,
|
||||
//x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
else if (IsConstEqual(x, AllOnes) || IsConstEqual(y, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(Const(AllOnes));
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBinaryOpY(Operation operation, int comparand)
|
||||
{
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(y, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
|
||||
{
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateConditionalSelect(Operation operation)
|
||||
{
|
||||
Operand cond = operation.GetSource(0);
|
||||
|
||||
if (cond.Type != OperandType.Constant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//The condition is constant, we can turn it into a copy, and select
|
||||
//the source based on the condition value.
|
||||
int srcIndex = cond.Value != 0 ? 1 : 2;
|
||||
|
||||
Operand source = operation.GetSource(srcIndex);
|
||||
|
||||
operation.TurnIntoCopy(source);
|
||||
}
|
||||
|
||||
private static bool IsConstEqual(Operand operand, int comparand)
|
||||
{
|
||||
if (operand.Type != OperandType.Constant)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operand.Value == comparand;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue