Optimize kernel memory block lookup and consolidate RBTree implementations (#3410)
* Implement intrusive red-black tree, use it for HLE kernel block manager * Implement TreeDictionary using IntrusiveRedBlackTree * Implement IntervalTree using IntrusiveRedBlackTree * Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree * Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself * Allocation free tree node lookup
This commit is contained in:
parent
6592d64751
commit
6922862db8
10 changed files with 860 additions and 1121 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Collections;
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using System;
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using System.Collections.Generic;
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@ -8,19 +9,10 @@ namespace Ryujinx.Memory.WindowsShared
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/// </summary>
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/// <typeparam name="K">Key</typeparam>
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/// <typeparam name="V">Value</typeparam>
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class IntervalTree<K, V> where K : IComparable<K>
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class IntervalTree<K, V> : IntrusiveRedBlackTreeImpl<IntervalTreeNode<K, V>> where K : IComparable<K>
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{
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private const int ArrayGrowthSize = 32;
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private const bool Black = true;
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private const bool Red = false;
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private IntervalTreeNode<K, V> _root = null;
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private int _count = 0;
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public int Count => _count;
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public IntervalTree() { }
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#region Public Methods
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/// <summary>
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@ -53,7 +45,7 @@ namespace Ryujinx.Memory.WindowsShared
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/// <returns>Number of intervals found</returns>
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public int Get(K start, K end, ref IntervalTreeNode<K, V>[] overlaps, int overlapCount = 0)
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{
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GetNodes(_root, start, end, ref overlaps, ref overlapCount);
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GetNodes(Root, start, end, ref overlaps, ref overlapCount);
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return overlapCount;
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}
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@ -99,7 +91,7 @@ namespace Ryujinx.Memory.WindowsShared
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Delete(nodeToDelete);
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_count--;
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Count--;
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return 1;
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}
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@ -112,7 +104,7 @@ namespace Ryujinx.Memory.WindowsShared
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{
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List<V> list = new List<V>();
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AddToList(_root, list);
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AddToList(Root, list);
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return list;
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}
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@ -153,7 +145,7 @@ namespace Ryujinx.Memory.WindowsShared
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throw new ArgumentNullException(nameof(key));
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}
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IntervalTreeNode<K, V> node = _root;
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IntervalTreeNode<K, V> node = Root;
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while (node != null)
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{
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int cmp = key.CompareTo(node.Start);
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@ -271,7 +263,7 @@ namespace Ryujinx.Memory.WindowsShared
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private bool BSTInsert(K start, K end, V value, Func<K, V, V> updateFactoryCallback, out IntervalTreeNode<K, V> outNode)
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{
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IntervalTreeNode<K, V> parent = null;
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IntervalTreeNode<K, V> node = _root;
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IntervalTreeNode<K, V> node = Root;
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while (node != null)
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{
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@ -319,7 +311,7 @@ namespace Ryujinx.Memory.WindowsShared
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IntervalTreeNode<K, V> newNode = new IntervalTreeNode<K, V>(start, end, value, parent);
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if (newNode.Parent == null)
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{
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_root = newNode;
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Root = newNode;
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}
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else if (start.CompareTo(parent.Start) < 0)
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{
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@ -331,7 +323,7 @@ namespace Ryujinx.Memory.WindowsShared
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}
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PropagateIncrease(newNode);
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_count++;
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Count++;
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RestoreBalanceAfterInsertion(newNode);
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outNode = newNode;
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return true;
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@ -351,7 +343,7 @@ namespace Ryujinx.Memory.WindowsShared
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}
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else
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{
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replacementNode = PredecessorOf(nodeToDelete);
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replacementNode = nodeToDelete.Predecessor;
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}
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IntervalTreeNode<K, V> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
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@ -363,7 +355,7 @@ namespace Ryujinx.Memory.WindowsShared
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if (ParentOf(replacementNode) == null)
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{
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_root = tmp;
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Root = tmp;
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}
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else if (replacementNode == LeftOf(ParentOf(replacementNode)))
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{
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@ -390,232 +382,25 @@ namespace Ryujinx.Memory.WindowsShared
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}
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}
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/// <summary>
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/// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
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/// </summary>
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/// <param name="node">Root Node</param>
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/// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
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private static IntervalTreeNode<K, V> Maximum(IntervalTreeNode<K, V> node)
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{
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IntervalTreeNode<K, V> tmp = node;
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while (tmp.Right != null)
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{
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tmp = tmp.Right;
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}
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return tmp;
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}
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/// <summary>
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/// Finds the node whose key is immediately less than <paramref name="node"/>.
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/// </summary>
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/// <param name="node">Node to find the predecessor of</param>
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/// <returns>Predecessor of <paramref name="node"/></returns>
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private static IntervalTreeNode<K, V> PredecessorOf(IntervalTreeNode<K, V> node)
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{
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if (node.Left != null)
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{
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return Maximum(node.Left);
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}
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IntervalTreeNode<K, V> parent = node.Parent;
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while (parent != null && node == parent.Left)
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{
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node = parent;
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parent = parent.Parent;
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}
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return parent;
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}
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#endregion
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#region Private Methods (RBL)
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private void RestoreBalanceAfterRemoval(IntervalTreeNode<K, V> balanceNode)
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{
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IntervalTreeNode<K, V> ptr = balanceNode;
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while (ptr != _root && ColorOf(ptr) == Black)
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{
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if (ptr == LeftOf(ParentOf(ptr)))
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{
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IntervalTreeNode<K, V> sibling = RightOf(ParentOf(ptr));
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if (ColorOf(sibling) == Red)
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{
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SetColor(sibling, Black);
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SetColor(ParentOf(ptr), Red);
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RotateLeft(ParentOf(ptr));
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sibling = RightOf(ParentOf(ptr));
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}
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if (ColorOf(LeftOf(sibling)) == Black && ColorOf(RightOf(sibling)) == Black)
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{
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SetColor(sibling, Red);
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ptr = ParentOf(ptr);
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}
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else
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{
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if (ColorOf(RightOf(sibling)) == Black)
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{
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SetColor(LeftOf(sibling), Black);
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SetColor(sibling, Red);
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RotateRight(sibling);
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sibling = RightOf(ParentOf(ptr));
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}
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SetColor(sibling, ColorOf(ParentOf(ptr)));
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SetColor(ParentOf(ptr), Black);
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SetColor(RightOf(sibling), Black);
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RotateLeft(ParentOf(ptr));
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ptr = _root;
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}
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}
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else
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{
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IntervalTreeNode<K, V> sibling = LeftOf(ParentOf(ptr));
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if (ColorOf(sibling) == Red)
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{
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SetColor(sibling, Black);
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SetColor(ParentOf(ptr), Red);
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RotateRight(ParentOf(ptr));
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sibling = LeftOf(ParentOf(ptr));
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}
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if (ColorOf(RightOf(sibling)) == Black && ColorOf(LeftOf(sibling)) == Black)
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{
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SetColor(sibling, Red);
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ptr = ParentOf(ptr);
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}
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else
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{
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if (ColorOf(LeftOf(sibling)) == Black)
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{
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SetColor(RightOf(sibling), Black);
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SetColor(sibling, Red);
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RotateLeft(sibling);
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sibling = LeftOf(ParentOf(ptr));
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}
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SetColor(sibling, ColorOf(ParentOf(ptr)));
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SetColor(ParentOf(ptr), Black);
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SetColor(LeftOf(sibling), Black);
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RotateRight(ParentOf(ptr));
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ptr = _root;
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}
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}
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}
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SetColor(ptr, Black);
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}
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private void RestoreBalanceAfterInsertion(IntervalTreeNode<K, V> balanceNode)
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{
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SetColor(balanceNode, Red);
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while (balanceNode != null && balanceNode != _root && ColorOf(ParentOf(balanceNode)) == Red)
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{
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if (ParentOf(balanceNode) == LeftOf(ParentOf(ParentOf(balanceNode))))
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{
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IntervalTreeNode<K, V> sibling = RightOf(ParentOf(ParentOf(balanceNode)));
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if (ColorOf(sibling) == Red)
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{
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SetColor(ParentOf(balanceNode), Black);
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SetColor(sibling, Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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balanceNode = ParentOf(ParentOf(balanceNode));
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}
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else
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{
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if (balanceNode == RightOf(ParentOf(balanceNode)))
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{
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balanceNode = ParentOf(balanceNode);
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RotateLeft(balanceNode);
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}
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SetColor(ParentOf(balanceNode), Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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RotateRight(ParentOf(ParentOf(balanceNode)));
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}
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}
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else
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{
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IntervalTreeNode<K, V> sibling = LeftOf(ParentOf(ParentOf(balanceNode)));
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if (ColorOf(sibling) == Red)
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{
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SetColor(ParentOf(balanceNode), Black);
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SetColor(sibling, Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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balanceNode = ParentOf(ParentOf(balanceNode));
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}
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else
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{
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if (balanceNode == LeftOf(ParentOf(balanceNode)))
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{
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balanceNode = ParentOf(balanceNode);
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RotateRight(balanceNode);
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}
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SetColor(ParentOf(balanceNode), Black);
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SetColor(ParentOf(ParentOf(balanceNode)), Red);
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RotateLeft(ParentOf(ParentOf(balanceNode)));
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}
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}
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}
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SetColor(_root, Black);
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}
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private void RotateLeft(IntervalTreeNode<K, V> node)
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protected override void RotateLeft(IntervalTreeNode<K, V> node)
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{
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if (node != null)
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{
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IntervalTreeNode<K, V> right = RightOf(node);
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node.Right = LeftOf(right);
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if (node.Right != null)
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{
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node.Right.Parent = node;
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}
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IntervalTreeNode<K, V> nodeParent = ParentOf(node);
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right.Parent = nodeParent;
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if (nodeParent == null)
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{
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_root = right;
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}
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else if (node == LeftOf(nodeParent))
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{
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nodeParent.Left = right;
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}
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else
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{
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nodeParent.Right = right;
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}
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right.Left = node;
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node.Parent = right;
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base.RotateLeft(node);
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PropagateFull(node);
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}
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}
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private void RotateRight(IntervalTreeNode<K, V> node)
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protected override void RotateRight(IntervalTreeNode<K, V> node)
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{
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if (node != null)
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{
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IntervalTreeNode<K, V> left = LeftOf(node);
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node.Left = RightOf(left);
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if (node.Left != null)
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{
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node.Left.Parent = node;
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}
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IntervalTreeNode<K, V> nodeParent = ParentOf(node);
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left.Parent = nodeParent;
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if (nodeParent == null)
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{
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_root = left;
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}
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else if (node == RightOf(nodeParent))
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{
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nodeParent.Right = left;
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}
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else
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{
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nodeParent.Left = left;
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}
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left.Right = node;
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node.Parent = left;
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base.RotateRight(node);
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PropagateFull(node);
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}
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@ -623,77 +408,10 @@ namespace Ryujinx.Memory.WindowsShared
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#endregion
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#region Safety-Methods
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// These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against NullReferenceExceptions.
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/// <summary>
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/// Returns the color of <paramref name="node"/>, or Black if it is null.
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/// </summary>
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/// <param name="node">Node</param>
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/// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
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private static bool ColorOf(IntervalTreeNode<K, V> node)
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{
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return node == null || node.Color;
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}
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/// <summary>
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/// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
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/// <br></br>
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/// This method does nothing if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to set the color of</param>
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/// <param name="color">Color (Boolean)</param>
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private static void SetColor(IntervalTreeNode<K, V> node, bool color)
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{
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if (node != null)
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{
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node.Color = color;
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}
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}
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/// <summary>
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/// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to retrieve the left child from</param>
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/// <returns>Left child of <paramref name="node"/></returns>
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private static IntervalTreeNode<K, V> LeftOf(IntervalTreeNode<K, V> node)
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{
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return node?.Left;
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}
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/// <summary>
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/// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to retrieve the right child from</param>
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/// <returns>Right child of <paramref name="node"/></returns>
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private static IntervalTreeNode<K, V> RightOf(IntervalTreeNode<K, V> node)
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{
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return node?.Right;
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}
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/// <summary>
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/// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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/// </summary>
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/// <param name="node">Node to retrieve the parent from</param>
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/// <returns>Parent of <paramref name="node"/></returns>
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private static IntervalTreeNode<K, V> ParentOf(IntervalTreeNode<K, V> node)
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{
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return node?.Parent;
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}
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#endregion
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public bool ContainsKey(K key)
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{
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return GetNode(key) != null;
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}
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public void Clear()
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{
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_root = null;
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_count = 0;
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}
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}
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/// <summary>
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@ -701,13 +419,8 @@ namespace Ryujinx.Memory.WindowsShared
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/// </summary>
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/// <typeparam name="K">Key type of the node</typeparam>
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/// <typeparam name="V">Value type of the node</typeparam>
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class IntervalTreeNode<K, V>
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class IntervalTreeNode<K, V> : IntrusiveRedBlackTreeNode<IntervalTreeNode<K, V>>
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{
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public bool Color = true;
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public IntervalTreeNode<K, V> Left = null;
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public IntervalTreeNode<K, V> Right = null;
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public IntervalTreeNode<K, V> Parent = null;
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/// <summary>
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/// The start of the range.
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/// </summary>
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