Add a simple Pools Limiter. (#1830)

* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.

Added invalidation of .cache files in the event of reuse on a different user operating system.

Added .info and .cache files invalidation in case of a failed stream decompression.

Nits.

* InternalVersion = 1712;

* Nits.

* Address comment.

* Get rid of BinaryFormatter.

Nits.

* Move Ptc.LoadTranslations().

Nits.

* Nits.

* Fixed corner cases (in case backup copies have to be used). Added save logs.

* Not core fixes.

* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.

* Add LoadTranslations log.

* Nits.

* Removed the search and management of LowCq overlapping functions.

* Final increment of .info and .cache flags.

* Nit.

* Free up memory allocated by Pools during any PPTC translations at boot time.

* Nit due to rebase.

* Add a simple Pools Limiter.

* Nits.

* Fix missing JumpTable.RegisterFunction() due to rebase.

Clear MemoryStreams as soon as possible, when they are no longer needed.

* Code cleaning.

* Nit for retrigger Checks.

* Update Ptc.cs

* Contextual refactoring of Translator. Ignore resetting of pools for DirectCallStubs.

* Nit for retrigger Checks.
This commit is contained in:
LDj3SNuD 2021-01-12 19:04:02 +01:00 committed by GitHub
parent e57b140429
commit 68f6b79fd3
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5 changed files with 87 additions and 52 deletions

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@ -1,13 +1,13 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace ARMeilleure.Common
{
class ThreadStaticPool<T> where T : class, new()
{
private const int PoolSizeIncrement = 200;
private const int ChunkSizeLimit = 1000; // even
private const int PoolSizeIncrement = 200; // > 0
[ThreadStatic]
private static ThreadStaticPool<T> _instance;
@ -25,11 +25,11 @@ namespace ARMeilleure.Common
}
}
private static ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>> _pools = new ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>>();
private static ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>> _pools = new();
private static Stack<ThreadStaticPool<T>> GetPools(int groupId)
{
return _pools.GetOrAdd(groupId, x => new Stack<ThreadStaticPool<T>>());
return _pools.GetOrAdd(groupId, (groupId) => new());
}
public static void PreparePool(int groupId)
@ -41,19 +41,20 @@ namespace ARMeilleure.Common
var pools = GetPools(groupId);
lock (pools)
{
_instance = (pools.Count != 0) ? pools.Pop() : new ThreadStaticPool<T>(PoolSizeIncrement * 2);
_instance = (pools.Count != 0) ? pools.Pop() : new();
}
}
}
public static void ReturnPool(int groupId)
{
// Reset and return the pool for this thread to the specified group.
// Reset, limit if necessary, and return the pool for this thread to the specified group.
var pools = GetPools(groupId);
lock (pools)
{
_instance.Clear();
_instance.ChunkSizeLimiter();
pools.Push(_instance);
_instance = null;
@ -66,58 +67,75 @@ namespace ARMeilleure.Common
foreach (var pools in _pools.Values)
{
foreach (var instance in pools)
{
instance.Dispose();
}
pools.Clear();
}
_pools.Clear();
}
private T[] _pool;
private int _poolUsed = -1;
private int _poolSize;
private List<T[]> _pool;
private int _chunkIndex = -1;
private int _poolIndex = -1;
public ThreadStaticPool(int initialSize)
private ThreadStaticPool()
{
_pool = new T[initialSize];
_pool = new(ChunkSizeLimit * 2);
for (int i = 0; i < initialSize; i++)
{
_pool[i] = new T();
}
_poolSize = initialSize;
AddChunkIfNeeded();
}
public T Allocate()
{
int index = Interlocked.Increment(ref _poolUsed);
if (index >= _poolSize)
if (++_poolIndex >= PoolSizeIncrement)
{
IncreaseSize();
AddChunkIfNeeded();
_poolIndex = 0;
}
return _pool[index];
return _pool[_chunkIndex][_poolIndex];
}
private void IncreaseSize()
private void AddChunkIfNeeded()
{
_poolSize += PoolSizeIncrement;
T[] newArray = new T[_poolSize];
Array.Copy(_pool, 0, newArray, 0, _pool.Length);
for (int i = _pool.Length; i < _poolSize; i++)
if (++_chunkIndex >= _pool.Count)
{
newArray[i] = new T();
}
T[] pool = new T[PoolSizeIncrement];
Interlocked.Exchange(ref _pool, newArray);
for (int i = 0; i < PoolSizeIncrement; i++)
{
pool[i] = new T();
}
_pool.Add(pool);
}
}
public void Clear()
{
_poolUsed = -1;
_chunkIndex = 0;
_poolIndex = -1;
}
private void ChunkSizeLimiter()
{
if (_pool.Count >= ChunkSizeLimit)
{
int newChunkSize = ChunkSizeLimit / 2;
_pool.RemoveRange(newChunkSize, _pool.Count - newChunkSize);
_pool.Capacity = ChunkSizeLimit * 2;
}
}
private void Dispose()
{
_pool.Clear();
}
}
}