Implement Fast Paths for most A32 SIMD instructions (#952)
* Begin work on A32 SIMD Intrinsics * More instructions, some cleanup. * Intrinsics for Move instructions (zip etc) These pass the existing tests. * Intrinsics for some of Cvt While doing this I noticed that the conversion for int/fp was incorrect in the slow path. I'll fix this in the original repo. * Intrinsics for more Arithmetic instructions. * Intrinsics for Vext * Fix VEXT Intrinsic for double words. * Use InsertPs to move scalar values. * Cleanup, fix VPADD.f32 and VMIN signed integer. * Cleanup, add SSE2 support for scalar insert. Works similarly to the IR scalar insert, but obviously this one works directly on V128. * Minor cleanup. * Enable intrinsic for FP64 to integer conversion. * Address feedback apart from splitting out intrinsic float abs Also: bad VREV encodings as undefined rather than throwing in translation. * Move float abs to helper, fix bug with cvt * Rename opc2 & 3 to match A32 docs, use ArgumentOutOfRangeException appropriately. * Get name of variable at compilation rather than string literal. * Use correct double sign mask.
This commit is contained in:
parent
d9ed827696
commit
68e15c1a74
12 changed files with 2077 additions and 400 deletions
|
@ -4,6 +4,12 @@
|
|||
{
|
||||
public OpCode32SimdRev(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
if (Opc + Size >= 3)
|
||||
{
|
||||
Instruction = InstDescriptor.Undefined;
|
||||
return;
|
||||
}
|
||||
|
||||
// Currently, this instruction is treated as though it's OPCODE is the true size,
|
||||
// which lets us deal with reversing vectors on a single element basis (eg. math magic an I64 rather than insert lots of I8s).
|
||||
int tempSize = Size;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue