Some code cleanup

This commit is contained in:
gdkchan 2019-12-29 14:41:50 -03:00 committed by Thog
parent af8498d679
commit 654e617fe7
60 changed files with 432 additions and 591 deletions

View file

@ -1,14 +1,15 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using System;
using System.Collections.Concurrent;
namespace Ryujinx.Graphics.Gpu
{
using Texture = Image.Texture;
public class Window
{
private GpuContext _context;
private readonly GpuContext _context;
private struct PresentationTexture
{
@ -30,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu
}
}
private ConcurrentQueue<PresentationTexture> _frameQueue;
private readonly ConcurrentQueue<PresentationTexture> _frameQueue;
public Window(GpuContext context)
{
@ -79,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu
if (_frameQueue.TryDequeue(out PresentationTexture pt))
{
Image.Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
texture.SynchronizeMemory();