Some code cleanup
This commit is contained in:
parent
af8498d679
commit
654e617fe7
60 changed files with 432 additions and 591 deletions
120
Ryujinx.Graphics.GAL/TextureCreateInfo.cs
Normal file
120
Ryujinx.Graphics.GAL/TextureCreateInfo.cs
Normal file
|
@ -0,0 +1,120 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public struct TextureCreateInfo
|
||||
{
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
public int Depth { get; }
|
||||
public int Levels { get; }
|
||||
public int Samples { get; }
|
||||
public int BlockWidth { get; }
|
||||
public int BlockHeight { get; }
|
||||
public int BytesPerPixel { get; }
|
||||
|
||||
public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
|
||||
|
||||
public Format Format { get; }
|
||||
|
||||
public DepthStencilMode DepthStencilMode { get; }
|
||||
|
||||
public Target Target { get; }
|
||||
|
||||
public SwizzleComponent SwizzleR { get; }
|
||||
public SwizzleComponent SwizzleG { get; }
|
||||
public SwizzleComponent SwizzleB { get; }
|
||||
public SwizzleComponent SwizzleA { get; }
|
||||
|
||||
public TextureCreateInfo(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
int levels,
|
||||
int samples,
|
||||
int blockWidth,
|
||||
int blockHeight,
|
||||
int bytesPerPixel,
|
||||
Format format,
|
||||
DepthStencilMode depthStencilMode,
|
||||
Target target,
|
||||
SwizzleComponent swizzleR,
|
||||
SwizzleComponent swizzleG,
|
||||
SwizzleComponent swizzleB,
|
||||
SwizzleComponent swizzleA)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Depth = depth;
|
||||
Levels = levels;
|
||||
Samples = samples;
|
||||
BlockWidth = blockWidth;
|
||||
BlockHeight = blockHeight;
|
||||
BytesPerPixel = bytesPerPixel;
|
||||
Format = format;
|
||||
DepthStencilMode = depthStencilMode;
|
||||
Target = target;
|
||||
SwizzleR = swizzleR;
|
||||
SwizzleG = swizzleG;
|
||||
SwizzleB = swizzleB;
|
||||
SwizzleA = swizzleA;
|
||||
}
|
||||
|
||||
public int GetMipSize(int level)
|
||||
{
|
||||
return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
|
||||
}
|
||||
|
||||
public int GetMipSize2D(int level)
|
||||
{
|
||||
return GetMipStride(level) * GetLevelHeight(level);
|
||||
}
|
||||
|
||||
public int GetMipStride(int level)
|
||||
{
|
||||
return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
|
||||
}
|
||||
|
||||
private int GetLevelWidth(int level)
|
||||
{
|
||||
return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth);
|
||||
}
|
||||
|
||||
private int GetLevelHeight(int level)
|
||||
{
|
||||
return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight);
|
||||
}
|
||||
|
||||
private int GetLevelDepth(int level)
|
||||
{
|
||||
return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers();
|
||||
}
|
||||
|
||||
public int GetDepthOrLayers()
|
||||
{
|
||||
return Target == Target.Texture3D ? Depth : GetLayers();
|
||||
}
|
||||
|
||||
public int GetLayers()
|
||||
{
|
||||
if (Target == Target.Texture2DArray ||
|
||||
Target == Target.Texture2DMultisampleArray ||
|
||||
Target == Target.CubemapArray)
|
||||
{
|
||||
return Depth;
|
||||
}
|
||||
else if (Target == Target.Cubemap)
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int GetLevelSize(int size, int level)
|
||||
{
|
||||
return Math.Max(1, size >> level);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue