Implement SvcGetThreadContext3

This commit is contained in:
gdkchan 2018-06-26 01:09:32 -03:00
parent c818093528
commit 65105c2a3b
10 changed files with 163 additions and 12 deletions

View file

@ -280,5 +280,116 @@ namespace Ryujinx.HLE.OsHle.Kernel
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcGetThreadContext3(AThreadState ThreadState)
{
long Position = (long)ThreadState.X0;
int Handle = (int)ThreadState.X1;
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
if (Thread == null)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Process.GetThread(ThreadState.Tpidr) == Thread)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
return;
}
if (Process.Scheduler.IsThreadRunning(Thread))
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is running!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
return;
}
Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
Memory.WriteVector128(Position + 0x110, ThreadState.V0);
Memory.WriteVector128(Position + 0x120, ThreadState.V1);
Memory.WriteVector128(Position + 0x130, ThreadState.V2);
Memory.WriteVector128(Position + 0x140, ThreadState.V3);
Memory.WriteVector128(Position + 0x150, ThreadState.V4);
Memory.WriteVector128(Position + 0x160, ThreadState.V5);
Memory.WriteVector128(Position + 0x170, ThreadState.V6);
Memory.WriteVector128(Position + 0x180, ThreadState.V7);
Memory.WriteVector128(Position + 0x190, ThreadState.V8);
Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
Memory.WriteVector128(Position + 0x200, ThreadState.V15);
Memory.WriteVector128(Position + 0x210, ThreadState.V16);
Memory.WriteVector128(Position + 0x220, ThreadState.V17);
Memory.WriteVector128(Position + 0x230, ThreadState.V18);
Memory.WriteVector128(Position + 0x240, ThreadState.V19);
Memory.WriteVector128(Position + 0x250, ThreadState.V20);
Memory.WriteVector128(Position + 0x260, ThreadState.V21);
Memory.WriteVector128(Position + 0x270, ThreadState.V22);
Memory.WriteVector128(Position + 0x280, ThreadState.V23);
Memory.WriteVector128(Position + 0x290, ThreadState.V24);
Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
Memory.WriteVector128(Position + 0x300, ThreadState.V31);
Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
ThreadState.X0 = 0;
}
}
}