Implement remaining shader double-precision instructions (#2845)

* Implement remaining shader double-precision instructions

* Shader cache version bump
This commit is contained in:
gdkchan 2021-12-08 17:54:12 -03:00 committed by GitHub
parent a0aa87366c
commit 650cc41c02
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 282 additions and 121 deletions

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@ -9,6 +9,39 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void DmnmxR(EmitterContext context)
{
InstDmnmxR op = context.GetOp<InstDmnmxR>();
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
}
public static void DmnmxI(EmitterContext context)
{
InstDmnmxI op = context.GetOp<InstDmnmxI>();
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
}
public static void DmnmxC(EmitterContext context)
{
InstDmnmxC op = context.GetOp<InstDmnmxC>();
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
}
public static void FmnmxR(EmitterContext context)
{
InstFmnmxR op = context.GetOp<InstFmnmxR>();
@ -52,19 +85,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
bool absoluteB,
bool negateA,
bool negateB,
bool writeCC)
bool writeCC,
bool isFP64 = false)
{
srcA = context.FPAbsNeg(srcA, absoluteA, negateA);
srcB = context.FPAbsNeg(srcB, absoluteB, negateB);
Instruction fpType = isFP64 ? Instruction.FP64 : Instruction.FP32;
Operand resMin = context.FPMinimum(srcA, srcB);
Operand resMax = context.FPMaximum(srcA, srcB);
srcA = context.FPAbsNeg(srcA, absoluteA, negateA, fpType);
srcB = context.FPAbsNeg(srcB, absoluteB, negateB, fpType);
Operand dest = GetDest(rd);
Operand resMin = context.FPMinimum(srcA, srcB, fpType);
Operand resMax = context.FPMaximum(srcA, srcB, fpType);
context.Copy(dest, context.ConditionalSelect(srcPred, resMin, resMax));
Operand res = context.ConditionalSelect(srcPred, resMin, resMax);
SetFPZnFlags(context, dest, writeCC);
SetDest(context, res, rd, isFP64);
SetFPZnFlags(context, res, writeCC, fpType);
}
}
}