Implement remaining shader double-precision instructions (#2845)

* Implement remaining shader double-precision instructions

* Shader cache version bump
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gdkchan 2021-12-08 17:54:12 -03:00 committed by GitHub
parent a0aa87366c
commit 650cc41c02
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12 changed files with 282 additions and 121 deletions

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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static bool TryFormat(int value, VariableType dstType, out string formatted)
{
if (dstType == VariableType.F32 || dstType == VariableType.F64)
if (dstType == VariableType.F32)
{
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
}